Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

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  • Key Learning

    • Learn how to create a tiling texture set
    • Learn how to light a high-resolution model for rendering textures using mental ray
    • Learn how to render albedo, diffuse, normal, specular, mask, and ambient occlusion textures
    • Learn how to use the mental ray software Production Shaders to mask a model for tiling
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  • Christian Braun (2015)

    The Breathtaking Future of Car Visualization

    • VRED
    • Alias

    Key Learning

    • Discover visualization from design to market
    • Learn about visualization into the product
    • Discover the visualization production and sales processes
    • Identity
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  • Richard Johnson (2015)

    The New Age of Backyard Remote Sensing and 3D Visualization

    • ReCap
    • AutoCAD Civil 3D

    Key Learning

    • Learn how to capture, process, analyze, and visualize data captured from UAV and terrestrial remote-sensing systems
    • Learn how to use Recap 360, Memento, AutoCAD Civil 3D, and InfraWorks for data processing, analysis, and visualization
    • Discover current UAV and terrestrial remote-sensing technologies by examining 3 separate studies and the accuracy results
    • Discover where we are today and how this technology is shaping the future of reality capture
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  • Key Learning

    • Learn about new technologies like augmented reality, virtual reality, real time, cloud, GPU and the impact they have on the future of visualization
    • Learn about the role of visualization artists in the field and how their positions might change in the future
    • Learn about current design and visualization pipelines and what advances need to happen to sync with future design processes
    • Learn about new opportunities for visualization artists and studios that may come out of new developments in technology
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  • Key Learning

    • Learn how to optimize your workflow in 3dS Max when creation is combined with major post production
    • Learn how to use the most up-to-date and effective 3DS Max plug-ins for architectural visualization
    • Learn how to build unconventional, amorphous architectural elements by using 3dS Max basic modeling tools
    • Learn how to think outside of the box when creating solid architectural presentations
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  • Key Learning

    • Discover common organizational workflows using layer manager and selection sets that facilitate client changes
    • Take stock of both old and new built-in 3ds Max tools at your disposal
    • Learn how to render workflows (shown in Vray) for maintaining revision flexibility after 3D
    • Discover how a few third-party 3ds Max tools can be critical to a project
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  • Key Learning

    • Discover how to bridge the gap from virtual design to comprehensive data dissemination
    • Gain the required knowledge to successfully tie the entire project team to the latest technology
    • Develop foolproof strategies to enhance each phase of the project through information mobility
    • Understand the ROI related to printing and scanning as part of the visualization
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  • Key Learning

    • Discover the cloud services included with an Autodesk subscription to benefit your business
    • Learn how to access critical data to make informed decisions from the field
    • Learn how to visualize the production status of your projects in Advance Steel
    • Learn how to deliver a unique high-value low-costs service to your clients with real-time access to their project production statuses
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  • Seth Cohen (2015)

    Vroom Your Way to Civil Visualization

    • 3ds Max
    • AutoCAD Civil 3D

    Key Learning

    • Learn how to export AutoCAD Civil 3D data to 3ds Max
    • Discover best practices for importing AutoCAD Civil 3D into 3ds Max
    • Learn how to set up cameras, lighting, and animation in 3ds Max
    • Learn how to add vehicles, trees, and signage to your project
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  • Michael Beale (2014)

    Creating High-Quality Materials for Design Visualization

    • Fusion 360, Autodesk 360, A360, A360

    Key Learning

    • Learn how to plan for size/quality based on the desired outcome tools (scanners, Photoshop, Gimp, cameras)
    • Learn about material models, including prism and library materials (opaque, transparent, metal, layered), and discuss simple versus advanced material editing
    • Learn how to texture production (in Photoshop) and test your materials on simple geometry in the Fusion 360 app
    • Learn about Material 360
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