Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

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  • Key Learning

    • Learn how to minimize the size of mile-spanning aerial textures and scenes
    • Know when and when not to use xrefs to minimize file sizes
    • Learn how to implement vector maps to create large-scale, high-resolution textures without enormous file sizes
    • Learn how to render labels and callouts ultra fast, even on low-end machines
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  • Marin Pastar (2016)

    Total Guide to Virtual-Reality Visualization: Hardware Edition

    • Revit
    • 3ds Max
    • Autodesk Stingray

    Key Learning

    • Gain an overview of the virtual-reality uses in the AEC industry
    • Learn about tethered versus mobile—implementing VR for Oculus Rift, HTC Vive, Gear VR, Google Cardboard, and others
    • Discover pros and cons of all major currently available hardware solutions
    • Learn how to get started with VR visualization on any budget
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  • Key Learning

    • Learn to adopt film and VFX workflows into architectural visualization
    • Gain insights into advanced custom-lighting setups within 3ds Max and V-Ray
    • Learn how to control gigantic scene files within 3ds Max
    • Learn the value of preproduction to make the most of your budget and location shoot time
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  • Key Learning

    • Discover status, trends, and the future of the automotive design review process
    • Understand how VRED technology is used in VR design review workflows
    • Learn how the latest VR technology can improve visualization experience and review precision
    • Understand the power of multisite VR collaboration solutions for a global design process
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  • Mika Gercken (2016)

    Visual Asset Management in Automotive Design Studios

    • Studio Wall
    • Alias AutoStudio
  • Philippe Leefsma (2016)

    Visual Reporting with Connected Design Data

    • Forge

    Key Learning

    • Explore various way of overlaying and embedding custom graphics into the viewer
    • Learn how to create powerful, highly customized visual applications integrating elements from multiple data sources
    • Learn best practices from hands-on experience, powerful web-development tools, and techniques applied to View and Data API extensions
    • Discover the Forge Platform Model Derivative API and the new possibilities it opens to access and manipulate design data in the cloud
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  • George Maestri (2016)

    Visualization in the Raytracer Renderer (ART)

    • 3ds Max
    • Inventor Professional
    • Revit

    Key Learning

    • Gain an overview of the ART Renderer, including key performance parameters
    • Understand physical materials as used in the ART Renderer
    • Learn about image-based lighting in the ART Renderer
    • Learn how to render scenes for real-world compositing
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  • Steven Ellis (2016)

    Visualize Your InfraWorks 360 Design in a Gaming Environment with Stingray

    • Autodesk Stingray
    • 3ds Max
    • InfraWorks 360

    Key Learning

    • Gain an excellent understanding of the technical workflow that takes an InfraWorks 360 model to 3ds Max and into Stingray
    • Understand some of the limitations of using large data sets in gaming engines
    • Understand the controls and features of the game inside Stingray
    • Discover new ways to visualize your designs
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  • Key Learning

    • Discover how virtual reality can enhance STEM education programs
    • Understand the applicability of real-time information within a VR environment
    • Describe how virtual-reality visualization can be used during the design process, using Revit, Project Expo, and Stingray
    • Learn how to harness the power of live design optioning visualization within immersive environments
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  • Key Learning

    • Review the importance of the overarching creative brief in project planning and determining of technical solutions
    • Discover how to attain best possible creative technical solutions
    • Consider the use of technology in relation to historic trajectories and contemporary cultural relationships
    • Discuss dissemination of knowledge in deadline-driven architecturally visualization environments, including research and development and introduction of new technologies
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