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  • John Higgs (2013)

    Interactive Stories: A Discussion About Using Interactive Technologies on Mobile Devices

    • 3ds Max Entertainment Creation Suite, 123D Products

    Key Learning

    • Describe the basic workflow for getting your 3D models into interactive applications
    • Apply new methods for using your mobile device for architectural visualization presentations
    • Describe the roadblocks and challenges to using interactive technologies
    • Identify a variety of different mobile applications that support augmented reality
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  • John Higgs (2012)

    Non-Photorealistic Renderings Inside Autodesk 3ds Max® Design

    • Autodesk 3ds Max Design
    • Autodesk 3ds Max

    Key Learning

    • Create animations that resemble sketches and paintings
    • Use the appropriate styles for complementing the various phases of the architectural process
    • Perform basic modeling, texturing, compositing, and layering techniques as they relate to stylized images
    • Explain the methodology for creating unique textures
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  • Key Learning

    • Learn about new procedural tool sets in Maya 2017
    • Speed up modelling workflows
    • Gain insight into physically based shader presets in Arnold
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  • Key Learning

    • Learn three different ways to create concept models: in Alias, Speedform and Maya.
    • Learn how to sketch on the 3d model to add details serve as a guide before executing the detailed modeling in Alias.
    • Learn how to use VRED to quickly visualize and render the concept model.
    • Learn how to use Maya to set up compelling scenes and animations to better communicate your designs.
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  • Jerry Berns (2016)

    Inventor—Presenting in a New Fashion

    • Inventor Professional

    Key Learning

    • Explore the Inventor 2017 Presentation environment
    • Learn how to create storyboards and snapshot views for use in drawing views
    • Learn how to create actions to show others how to assemble or repair models
    • Learn how to publish presentations to share with downstream recipients
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  • Key Learning

    • Learn how to create a tiling texture set
    • Learn how to light a high-resolution model for rendering textures using mental ray
    • Learn how to render albedo, diffuse, normal, specular, mask, and ambient occlusion textures
    • Learn how to use the mental ray software Production Shaders to mask a model for tiling
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  • Key Learning

    • Understand the features within InfraWorks Storyboard Creator
    • Use this tool to focus on key areas within model
    • Use this tool to create fly-through animations
    • Produce presentation-quality videos
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  • Ramy Hanna (2013)

    Rendering Roundup

    • 3ds Max, 3ds Max Entertainment Creation Suite

    Key Learning

    • Apply new workflow processes for rendering
    • Meet new experts in the industry
    • Share rendering experiences with others
    • Learn about new advancements in the rendering industry
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  • Key Learning

    • Understand how UAVs can give a unique and critical perspective on our ability to tell engaging stories
    • Gain a basic knowledge of the types of UAVs and their strengths
    • Discuss best practices for the operation and maintenance of UAVs, as well as good safety practices for this emerging technology
    • Understand various workflows for using the footage once it is shot, and learn best practices for capturing images for generating 3D models and environments
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  • Key Learning

    • Gain basic knowledge of different options for viewing interactive content
    • Discover new methods for using mobile devices for architectural visualization presentations
    • Understand the roadblocks and challenges to using interactive technologies
    • Identify a variety of different immersive technologies that support augmented/virtual reality
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