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  • Film Versus Game Rigging

    • None
    • Autodesk Maya

    Key Learning

    • Explain the differences between game and film rigging
    • List challenges and solutions for game and film rigging
    • Describe the basics of film rigging
    • Describe the basics of game rigging
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  • Key Learning

    • Write a killer cover letter, cut a perfect reel, and make yourself more attractive to employers in the visual effects industry
    • List the disciplines in high demand and describe the best route to take to reach your goal
    • List ways to prepare to seek employment and explain how to position and present yourself to possible employers
    • Build a name for yourself by promoting your work, name, and recognition
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  • Key Learning

    • Identify what kind of reality capture device to use for various circumstances
    • List best practices and expert tips for reality capture
    • Explain basic concepts of reality capture hardware
    • Use basic reality capture workflows
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  • Live and Virtual Theater

    • Autodesk Maya Entertainment Creation Suite

    Key Learning

    • List the advantages and disadvantages of various tools
    • Define "virtual theater"
    • Describe ways in which computer graphics can be used in live and virtual performance
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  • Preston Taylor (2012)

    Mobile Computing Options with Autodesk® Software

    • AutoCAD Design Suite
    • Autodesk Maya Entertainment Creation Suite

    Key Learning

    • Investigate usage scenarios for using new mobile products with Autodesk software
    • Differentiate between mobile workstations, business laptops, ultrabooks, and tablets
    • List mobile performance characteristics
    • Describe Lenovo's complete mobile portfolio
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  • Simone Cecília Pelegrini da Silva (2012)

    Teach Autodesk® 3ds Max® and Gain the Industry!

    • Autodesk 3ds Max
    • Autodesk Maya

    Key Learning

    • Perform optimally with 3ds Max
    • Describe best practices for teaching 3ds Max
    • Build new collaborative proposals with 3ds Max
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  • Key Learning

    • Explain the primary asset workflow between Autodesk® mechanical and engineering applications and popular third-party tools
    • Describe the process of creating a simple game world using a mix of preexisting and custom-created assets
    • Describe the typical production process for today's games and apps
    • Identify key technologies in the game and app development space
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  • Laurent Abecassis (2012)

    Think Outside the Box: Custom Development with Autodesk® Entertainment Creation Suites

    • Autodesk 3ds Max Entertainment Creation Suite
    • Autodesk Maya

    Key Learning

    • Rapidly start a customization project for Autodesk software that is available in the creation suites
    • Identify the programming area to focus on, based on needs and the production platform
    • List each programming language that is available for customizing Autodesk products that are available in the creation suites
    • Identify the key differences between each of the Autodesk 3D products
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  • Key Learning

    • Convert data between Maya and other CAD packages
    • Explain where Maya can be beneficial in the design pipeline
    • Explain how Maya can be used in the design process
    • List the benefits and limitations of the smooth-polygon workflow
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  • Bill Martin-Otto (2012)

    Why Use a Workstation?

    • AutoCAD
    • Autodesk Maya Entertainment Creation Suite

    Key Learning

    • List workstation capabilities
    • Determine which workstation you need
    • Differentiate between workstations and desktops
    • Compare costs between workstations and desktops
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