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  • Key Learning

    • Learn how to get started in Substance Designer
    • Learn how to create some basic materials
    • Learn how to export the materials created
    • Learn how to apply the materials across various rendering engines
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  • Ramy Hanna (2014)

    Is That Really a Rendering?

    • 3ds max, 3ds max

    Key Learning

    • Learn how to differentiate good renderings and photographs from bad ones
    • Discover the 3 principles of photography
    • Discover the 4 rules of photography composition
    • Discover at least 4 photographic phenomena and how they affect images
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  • Matt Stachoni (2013)

    An Introduction to Using mental ray in 3ds Max Design

    • 3ds Max Design, 3ds Max

    Key Learning

    • Explain what mental ray is, what it does, how it works, and how it fits into your rendering workflow
    • Create compelling high-quality renderings with the global illumination and/or final gather features in mental ray
    • Optimize your use of GI and FG to lower rendering times
    • Consistently use mental ray for common AEC visualization scenarios
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  • Ramy Hanna (2013)

    Is That Really A Rendering?

    • 3ds Max, 3ds Max Design

    Key Learning

    • List the 4 rules of photography composition
    • Differentiate good renderings and photographs from bad ones
    • Describe at least 4 photographic phenomena and how they affect images
    • List the 3 principals of photography
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  • Ben Bisares (2013)

    Time-Saving Tips and Tricks for Your Architectural Visualizations

    • 3ds Max Design, 3ds Max Entertainment Creation Suite

    Key Learning

    • Use Nitrous for previsualization
    • Create materials that convincingly fake reflections and indirect lighting
    • Correctly and effectively use HDR images to reduce the amount of lighting needed in the scene
    • Use new features in 3ds Max Design 2014, such as Populate
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  • Jenni O'Connor (2013)

    What's New in mental ray and iray®

    • 3ds Max Design, 3ds Max

    Key Learning

    • Produce renderings using Image-Based Lighting and Final Gather Skylight modes
    • Use String Options in the new Render Setup UI and via MAXScript
    • Describe and use the new Unified Sampling option in mental ray
    • Describe the applications for, and produce renderings with, the new Architectural and Caustics modes in iray
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  • Marcus Kim (2013)

    Worrying Too Much About Materials? Start with a Clean Slate

    • 3ds Max Design, 3ds Max

    Key Learning

    • Know the differences between the Compact Material Editors and Slate Material Editor
    • Successfully navigate the Slate Material Editor in 3ds Max
    • Explain wiring of node-based material trees
    • Easily organize materials in the Slate Material Editor
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  • Chris Murray (2012)

    Animation Methods in Autodesk® 3ds Max®

    • Autodesk 3ds Max
    • Autodesk 3ds Max Design

    Key Learning

    • Create a custom Reaction Manager setup to drive custom rigs
    • Describe the tools and utilities that 3ds Max provides for controlling animation parameters
    • Choose and change the animation controllers in 3ds Max
    • Use parameter wiring to control objects without directly animating them
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  • Chris Murray (2012)

    Autodesk® 3ds Max® Plug-ins and Scripts That Will Change Your Life

    • Autodesk 3ds Max
    • Autodesk 3ds Max Design

    Key Learning

    • Create custom user interfaces to accommodate these tools
    • Identify reliable sources for these tools and learn what to avoid
    • Explore tools readily available for use in production environments
    • Explain the different ways scripts are implements
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  • Michael Reilly (2012)

    Autodesk® Media & Entertainment: Rigorous Creativity in Core Academic Classes

    • Autodesk 3ds Max
    • Autodesk 3ds Max Entertainment Creation Suite

    Key Learning

    • Explain how industries, schools, and other leaders in the area can join together to create an authentic learning environment
    • Map out a plan to make their own "flavor" of project-based learning that blends the technical with the core classes
    • Describe how Autodesk products can create positive change in the non-technical classroom
    • Evaluate how they could begin to reach out to teachers of core classes in your school or area
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