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Marcus Kim

AS125711: Revit—It's Alive!

(Duration 52:25)

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Key Learning

Key Learning

  • Understand virtual reality (VR)
  • Learn about outlining VR use cases relevant to your practice
  • Gain a foundational understanding of the hardware needed for VR
  • Understand how to quickly take your Revit projects to VR using Revit Live

Description

Description

In the flurry of excitement of using virtual reality (VR) in the architecture, engineering, and construction industry, people have forgotten why they wanted to use VR in the first place. To ensure that you're staying on target and not using VR for the sake of VR, this class will provide VR guidance to the eager professionals who are already using Revit software in their practices. We will cover current popular VR use cases, such as design review and rapid design prototyping, which will define why VR is relevant. We will discuss current VR hardware/software that will define what you'll need for VR. Finally, we will demonstrate an easy VR workflow using Revit and Revit Live, which will define how you can easily take your Revit projects to VR today.

Target Audience

Target Audience

This class is ideal for the BIM professional who is seeking to integrate Virtual Reality into their current Revit practice, but unsure of how to start.

Speakers

Speakers

Marcus Kim

Marcus Kim is a Senior Business Consultant with Autodesk. Marcus focuses on enterprise adoption of Revit and BIM workflows for AEC customers and has traveled around the globe providing BIM services to domestic and multi-national customers, covering a wide BIM/VDC space to include: government, commercial, education, hospitality/entertainment, healthcare, and capital infrastructure projects. Throughout his career, until his transition over to Autodesk in 2008, Marcus managed the BIM on complex and high-profile projects such as NATO World Headquarters for SOM Chicago, developing and implementing workflows during a time when producing BIM projects and BIM management was in its infancy.At Autodesk, Marcus brings 15 years of large project experience, advises companies on how to address BIM at both the project and enterprise levels, and often leads both internal and external teams for the development of a project.Marcus is the author of the book series Mastering Autodesk Revit for Architecture (2017 and 2018), the definitive Architecture industry book on Revit and its BIM capabilities. Marcus has a Bachelor’s Degree in Architecture Studies and an Associates of Arts and Sciences in Digital Media. Marcus is a member of the American Institute of Graphic Arts (AIGA).

Ben Love

Ben Love was a pipeline technical director and 3d Generalist in the VFX industry having started with Jim Henson digital animation, and then moved on to work with Giant Studios, The Third Floor and Technoprops now the virtual production department for 20th Century Fox. He worked on such projects as Avatar, Real Steel, and Halo. He has also worked directly with James Cameron on a number of visualization projects related to his Deepsea Challenger expeditions. With over 16 years of experience and study in VFX he is well versed technically and artistically in 3ds Max, Maya, MotionBuilder, Mudbox, Stingray, Shotgun, and various other industry related software. Since 2013 he has been at Autodesk working as a product specialist supporting Microsoft, Activision, and Ubisoft.

Related Classes

Related Classes

Tags

Published

  • 2017
  • AS125711
  • AU Las Vegas;

Software

  • Revit
  • Autodesk Stingray
  • Revit Live

Industry

  • Architecture Services

Topics

  • Design Visualization
  • Virtual Reality