Most real-time rendering programs that let you bring in your Revit projects show amazing graphics-however, they are limited to one "moment" in time and therefore capture only a near-static project with very little physics or interaction-until now. With Autodesk Live (Revit software's real-time rendering viewer) and a little spice from the Stingray game engine, your projects will become living, breathing buildings as they were meant to be. And it's possible to easily add "the extra spice," such as moving elevators, people, and medical equipment, and supporting vehicle construction equipment. In this class, attendees will learn to use the real-time rendering of Autodesk Live, and learn how to bring Revit models into it. Also, attendees will learn how to bring Autodesk Live models into Stingray to add that extra spice to projects by using real-time rendering and real-time physics.
Revit users including Architects, Engineers, Designers, Contractors, and owners
Marcello Sgambelluri currently serves as the BIM Director at John A. Martin & Associates Structural Engineers in Los Angeles.Marcello has worked on many BIM projects over the last 18 years as a project manager, design engineer, and BIM Director. Some of the BIM projects Marcello has worked on includes the Walt Disney Concert Hall in Los Angeles - CA, the Ray and Maria Stata Technology Center at MIT, Tom Bradley International Terminal Expansion at LAX. Marcello is internationally recognized at one of the top BIM leaders and contributors to the education and implementation of BIM technology in the building industry. Marcello continually speaks at Autodesk University and the Revit Technology Conference (BILT) where he has received the 1st place speaker award for a record 12 times between 2012 thru 2016 between both conferences. Marcello received his Bachelors and Master’s degrees in Civil Engineering and he is also a licensed Civil and Structural Engineer.
FormIt software connects 3 elements of the early design process that are relevant to every project: contextual information, building performance simulation, and parametric modification. Learning to connect these pieces quickly and efficiently in the architectural, 3D sketch style environment of FormIt enables quick design iteration opening new modes of design thinking. This session will illustrate a process that we're teaching architecture design students: First, how to quickly build design context (both from data acquisition sites like Flux and the creation of custom models) of buildings and topography. Second, how to develop predesign simulations to inform decisions and create a baseline standard for building performance. And finally, how to develop formal strategies by using parametric processes with Dynamo software connecting design ideas and simulation data. In closing, the session will cover predesign visualization beyond FormIt, pushing the file to fabrication (3D printing and computer numerical control) and virtual reality.
The class will show the experience of BIM implementation with Revit in an architecture and engineering firm. The strategy and the investments to do, the possible problem and solutions, the schedule and the goals to achieve. The case studies and the pilot projects are essential to BIM implementation; this class will present many special real case studies from the Bulgari New Jewelry-Making Center (finalist at AEC Excellence Awards 2016) to the residences in Masdar City, showing the critical points and strengths of this BIM project.
In the flurry of excitement of using virtual reality (VR) in the architecture, engineering, and construction industry, people have forgotten why they wanted to use VR in the first place. To ensure that you're staying on target and not using VR for the sake of VR, this class will provide VR guidance to the eager professionals who are already using Revit software in their practices. We will cover current popular VR use cases, such as design review and rapid design prototyping, which will define why VR is relevant. We will discuss current VR hardware/software that will define what you'll need for VR. Finally, we will demonstrate an easy VR workflow using Revit and Revit Live, which will define how you can easily take your Revit projects to VR today.
The built environment is fundamentally changing, empowered by innovation in virtual design and construction (VDC). The result is more-complex and increasingly elegant designs, as well as streamlined procurement and construction methods. This panel includes academic and industry leaders responsible for developing and implementing new VDC technology, including Hilda Espinal of CannonDesign, Ricardo Khan of Mortenson Construction, Forest Flager of Stanford University, and Danielle Dy Buncio of VIATechnik. The panel will discuss advancements seen on past and current industry projects in the areas of prefabrication, artificial intelligence, data analytics, virtual and augmented reality, and multidisciplinary design optimization. Panelists will use multimedia presentations and demonstrations to communicate the material to attendees to facilitate thoughtful and interactive discussion. Attendees will leave with a greater understanding of the impact that VDC has on project delivery and performance.
Ever want to see virtual reality's (VR's) utility beyond glorified renders? VR's veracity of scale and presence provides entirely new creative capabilities. Before spending a dime, designers have the ability to iterate through ideas and then communicate them to clients and collaborators with incredible clarity at all stages of project development. Plans, sections, and even renderings of 3D models are all 2D representations of 3D space developed in 2D mediums. Only VR provides a fully 3D representation of 3D space, letting you design in a medium remarkably close to the end result. Drawing on my experience running a VR consultancy, I will show you how to take full advantage of VR as a practical, fun, and engaging new tool that leads to more-confident choices, clearer communication, and better design. Learn how to design from within VR itself. Cycle a project through VR across a workflow of VR design tools, Revit software, 3ds Max software, game engines-then rinse and repeat. Unleash your inner creative.
How can Building Information Modeling (BIM) workflows reduce the disconnect between document production and design intent visualization? This discussion will focus on taking a Revit BIM model into visualization and the production effort required. We'll cover a variety of visual communication platforms, from still images to panoramic images to interactive, dynamic virtual reality (VR). This roundtable will cover methods of accurate BIM visualization as well as isolated visual efforts with respect to production time and quality.
In this class, we'll look at how to make virtual reality (VR) a reality at your design firm-with a small hardware investment and some inspired team members. Starting with understanding the different possible solutions, we'll look at how to use the technology throughout all phases of design and construction. We'll also look at how good model management is critical to the success of the virtual environment. By the end of the class, my goal is to have you feeling better about deciding on a road map to implement VR at your practice.
Over the last several years virtual reality, augmented reality and mixed reality have really taken hold within the visualization and AEC fields, but the future of this technology and how it evolves are far from set in stone.The speed at which developments in software and hardware are happening make this one of the most exciting and challenging technologies of the last several decades. In this panel, we will discuss the current state of the XR (x Reality i.e VR, AR, MR etc)industry, strategies for keeping up with the latest advancements, balancing creativity and technology through storytelling, collaborative design, new technologies that could help our industry in marketing and design, how to find the right people to manage XR projects and much more.Join us for this open talk about the future of XR and how it will change the industry.
In this class, you will learn the basics of how to create parametric BIM content using Fusion 360 and the BIMobject add-on Lena/BIMscript.<br/><br/>We will show you, as a Building Product Manufacturer (BPM) how to use your existing CAD content and turn it into parametric Revit content with the BIMobject scripting add-on for Fusion 360.<br/><br/>What you will learn in this class;<br/><br/>- Import your existing CAD content that has not been created using Fusion 360<br/><br/>- Add scripts to your geometry to drive parameters in Revit<br/><br/>-Bring your CAD content into the BIM process<br/><br/>-The cloud-based BIMobject platform for BIM content distribution<br/><br/>-How to capitalize on using your existing CAD content<br/><br/>-Connecting it all to the supply chain<br/><br/>We will also show you how your content, once it is in the BIM process, can be used in VR and AR solutions too!
The class will start with an introduction to a historical project created in Revit software using scan-to-Building Information Modeling (BIM) workflows. The completed model will be showcased and specific features of the model will be highlighted. We will then introduce you to various Autodesk software used to accomplish the model, VIZ. Revit software, ReCap software, ReMake software, and Navisworks software. Once you have a basic understanding of the proposed workflow, we will then give a hands-on instructional demonstration. The workflows you will learn include visualizing a point cloud in ReCap and Navisworks; importing the point cloud in Revit, and making sure it's at the right location; creating basic historical objects using the Revit family editor; modeling complex architectural features in Revit; and scanning to ReMake and Revit. Lastly, you will discover how the model can be exported to Revit Live and visualized in a 1:1 scale using virtual reality devices to truly go back in time using tools of the future.
Game engines empower us to enhance project understanding and make interactivity possible for all users, and they've grown from being super advanced to something more commonplace. Continuing that growth means we need to take advantage of the data and intelligence that we're building into our projects. To that end, this class will focus on 2 main aspects of the Stingray experience. First, we'll focus on streamlining workflows from Revit software to Stingray. This includes best practices for Revit families to ensure elements animate and work properly in Stingray. We'll also cover project workflows to ensure that our designs can progress while regularly updating our Stingray projects and not losing effort or time. Second, we'll ensure that we're getting more from Revit than just 3D geometry. Our design teams have put a lot of effort into creating intelligent Building Information Modeling (BIM); we should take advantage of that. So we'll cover the workflows used to bring that data into Stingray, and we'll look at how to take advantage of the data once it's there.
Implementing new technologies in a business can prove to be difficult, specially if we don't have a clear idea of the benefits it can provide. This session will cover the why, where, and how to start empowering almost any AEC or product development with the latest real-time 3D visualization technologies. Today, game engines are faster and more powerful than ever, allowing architects, engineers and scientists to visualize, interact and review their projects like they were finished; featuring rich graphics, custom functionalities and real-world scale naturally perceived by using a VR headset. While all that may sound difficult, continuous advancements in 3D tools are making it possible for you to create real-time, VR-ready projects in less time - and in a cost-effective way.