Most real-time rendering programs that let you bring in your Revit projects show amazing graphics-however, they are limited to one "moment" in time and therefore capture only a near-static project with very little physics or interaction-until now. With Autodesk Live (Revit software's real-time rendering viewer) and a little spice from the Stingray game engine, your projects will become living, breathing buildings as they were meant to be. And it's possible to easily add "the extra spice," such as moving elevators, people, and medical equipment, and supporting vehicle construction equipment. In this class, attendees will learn to use the real-time rendering of Autodesk Live, and learn how to bring Revit models into it. Also, attendees will learn how to bring Autodesk Live models into Stingray to add that extra spice to projects by using real-time rendering and real-time physics.
Revit users including Architects, Engineers, Designers, Contractors, and owners
Marcello Sgambelluri currently serves as the BIM Director at John A. Martin & Associates Structural Engineers in Los Angeles.Marcello has worked on many BIM projects over the last 18 years as a project manager, design engineer, and BIM Director. Some of the BIM projects Marcello has worked on includes the Walt Disney Concert Hall in Los Angeles - CA, the Ray and Maria Stata Technology Center at MIT, Tom Bradley International Terminal Expansion at LAX. Marcello is internationally recognized at one of the top BIM leaders and contributors to the education and implementation of BIM technology in the building industry. Marcello continually speaks at Autodesk University and the Revit Technology Conference (BILT) where he has received the 1st place speaker award for a record 12 times between 2012 thru 2016 between both conferences. Marcello received his Bachelors and Master’s degrees in Civil Engineering and he is also a licensed Civil and Structural Engineer.
How can Building Information Modeling (BIM) workflows reduce the disconnect between document production and design intent visualization? This discussion will focus on taking a Revit BIM model into visualization and the production effort required. We'll cover a variety of visual communication platforms, from still images to panoramic images to interactive, dynamic virtual reality (VR). This roundtable will cover methods of accurate BIM visualization as well as isolated visual efforts with respect to production time and quality.
Implementing new technologies in a business can prove to be difficult, specially if we don't have a clear idea of the benefits it can provide. This session will cover the why, where, and how to start empowering almost any AEC or product development with the latest real-time 3D visualization technologies. Today, game engines are faster and more powerful than ever, allowing architects, engineers and scientists to visualize, interact and review their projects like they were finished; featuring rich graphics, custom functionalities and real-world scale naturally perceived by using a VR headset. While all that may sound difficult, continuous advancements in 3D tools are making it possible for you to create real-time, VR-ready projects in less time - and in a cost-effective way.
By now you've probably heard about the latest trend to take technology by storm: augmented reality (AR). And from what you've read in tech magazines or seen on YouTube, you probably geek out about it like the rest of us. Yeah, virtual reality (VR), AR, and mixed reality (whatever that means) sound and look really cool, like everything we've seen in sci-fi movies is becoming REAL reality. We're approaching the point where we've accepted this idea, but how can we use the technology in a practical sense and actually get some value from these expensive headsets, other than just explaining to owners that it's "super cool?" That is what this session will be all about. We're going to demonstrate the ways and methods that you can use your design models (Revit software), use real information that is updated through BIM 360 software, and take them into an AR or VR environment (using the Stingray gaming engine) and actually view the stuff that matters in the field.
In this class, we'll look at how to make virtual reality (VR) a reality at your design firm-with a small hardware investment and some inspired team members. Starting with understanding the different possible solutions, we'll look at how to use the technology throughout all phases of design and construction. We'll also look at how good model management is critical to the success of the virtual environment. By the end of the class, my goal is to have you feeling better about deciding on a road map to implement VR at your practice.
In this class, you'll learn about the workflow needed to get your Revit MEP model with Revit Live software into Live Editor. Particularly when it comes to MEP (mechanical, electrical, and plumbing), you need to know where to set the materials to get great results for your virtual reality experience. This class will demonstrate all the settings and the full workflow from your MEP model to Live Editor.
The built environment is fundamentally changing, empowered by innovation in virtual design and construction (VDC). The result is more-complex and increasingly elegant designs, as well as streamlined procurement and construction methods. This panel includes academic and industry leaders responsible for developing and implementing new VDC technology, including Hilda Espinal of CannonDesign, Ricardo Khan of Mortenson Construction, Forest Flager of Stanford University, and Danielle Dy Buncio of VIATechnik. The panel will discuss advancements seen on past and current industry projects in the areas of prefabrication, artificial intelligence, data analytics, virtual and augmented reality, and multidisciplinary design optimization. Panelists will use multimedia presentations and demonstrations to communicate the material to attendees to facilitate thoughtful and interactive discussion. Attendees will leave with a greater understanding of the impact that VDC has on project delivery and performance.
In the flurry of excitement of using virtual reality (VR) in the architecture, engineering, and construction industry, people have forgotten why they wanted to use VR in the first place. To ensure that you're staying on target and not using VR for the sake of VR, this class will provide VR guidance to the eager professionals who are already using Revit software in their practices. We will cover current popular VR use cases, such as design review and rapid design prototyping, which will define why VR is relevant. We will discuss current VR hardware/software that will define what you'll need for VR. Finally, we will demonstrate an easy VR workflow using Revit and Revit Live, which will define how you can easily take your Revit projects to VR today.
Over the last several years virtual reality, augmented reality and mixed reality have really taken hold within the visualization and AEC fields, but the future of this technology and how it evolves are far from set in stone.The speed at which developments in software and hardware are happening make this one of the most exciting and challenging technologies of the last several decades. In this panel, we will discuss the current state of the XR (x Reality i.e VR, AR, MR etc)industry, strategies for keeping up with the latest advancements, balancing creativity and technology through storytelling, collaborative design, new technologies that could help our industry in marketing and design, how to find the right people to manage XR projects and much more.Join us for this open talk about the future of XR and how it will change the industry.
Do you want to extend your workflows and use BIM models to create VR experiences that will wow your clients and project stakeholders? <br/><br/>This class will cover how Mott MacDonald, working with Autodesk consultancy, have been developing our own VR capability using Autodesk technologies.<br/><br/>This class is aimed at architects and engineers with a BIM background but little or no VR experience. We believe VR can add value to every project type and we will give you an in-depth look at the processes and workflows we have used to create VR experiences for Buildings, Transportation, Energy and Water projects.<br/><br/> <br/><br/>We will start with the basics; VR hardware and how to prepare BIM models for VR using Stingray, Revit Live and 3DS Max. Fitting for Las Vegas, we will be 'upping the ante' with live demonstrations so we can share with you the variety ways we have brought our designs to life using video game technology, and how this is all possible without writing a single line of code.
Ever want to see virtual reality's (VR's) utility beyond glorified renders? VR's veracity of scale and presence provides entirely new creative capabilities. Before spending a dime, designers have the ability to iterate through ideas and then communicate them to clients and collaborators with incredible clarity at all stages of project development. Plans, sections, and even renderings of 3D models are all 2D representations of 3D space developed in 2D mediums. Only VR provides a fully 3D representation of 3D space, letting you design in a medium remarkably close to the end result. Drawing on my experience running a VR consultancy, I will show you how to take full advantage of VR as a practical, fun, and engaging new tool that leads to more-confident choices, clearer communication, and better design. Learn how to design from within VR itself. Cycle a project through VR across a workflow of VR design tools, Revit software, 3ds Max software, game engines-then rinse and repeat. Unleash your inner creative.
In this class, you will learn the basics of how to create parametric BIM content using Fusion 360 and the BIMobject add-on Lena/BIMscript.<br/><br/>We will show you, as a Building Product Manufacturer (BPM) how to use your existing CAD content and turn it into parametric Revit content with the BIMobject scripting add-on for Fusion 360.<br/><br/>What you will learn in this class;<br/><br/>- Import your existing CAD content that has not been created using Fusion 360<br/><br/>- Add scripts to your geometry to drive parameters in Revit<br/><br/>-Bring your CAD content into the BIM process<br/><br/>-The cloud-based BIMobject platform for BIM content distribution<br/><br/>-How to capitalize on using your existing CAD content<br/><br/>-Connecting it all to the supply chain<br/><br/>We will also show you how your content, once it is in the BIM process, can be used in VR and AR solutions too!
FormIt software connects 3 elements of the early design process that are relevant to every project: contextual information, building performance simulation, and parametric modification. Learning to connect these pieces quickly and efficiently in the architectural, 3D sketch style environment of FormIt enables quick design iteration opening new modes of design thinking. This session will illustrate a process that we're teaching architecture design students: First, how to quickly build design context (both from data acquisition sites like Flux and the creation of custom models) of buildings and topography. Second, how to develop predesign simulations to inform decisions and create a baseline standard for building performance. And finally, how to develop formal strategies by using parametric processes with Dynamo software connecting design ideas and simulation data. In closing, the session will cover predesign visualization beyond FormIt, pushing the file to fabrication (3D printing and computer numerical control) and virtual reality.