What you know about VR today is a just a taste of what's coming. Join this session to learn about the NVIDIA Holodeck, Microsoft Windows Mixed Reality, and HP Z VR Backpack PC. We will review the latest VR R&D developments and discuss our shared vision for the future of VR in design and design review. Presented by Sean Young (HP), Jeff Hansen (Microsoft), and Andrew Rink (NVIDIA).
Those interested in the future of VR and the latest technology available to design and perform design review in VR.
Sean is responsible for global AEC and MFG segments, and strategic alliances with Autodesk and other CAD software vendors. Previously Sean was at Autodesk, where was a product manager for Viz, 3ds Max, and Showcase. Sean holds an MBA from Queen’s University in Canada, and he resides in Fort Collins, Colorado.
Andrew Rink leads global marketing strategy for AEC and Manufacturing Industries at NVIDIA. His career has included international roles in software and other high tech industries, as well as co-founding and running a start-up. He frequently speaks about technology at events around the world and enjoys exploring how leading-edge tech can help enterprises transform their approach to business. Based at NVIDIA’s Silicon Valley headquarters, Andrew has travelled to over 80 countries and is fluent in three languages.
InfraWorks software facilitates engineers, planners, and architects in the making of complex decisions. Of equal importance is the role it can play in explaining the complexities of the decision-making process to a less technical audience, making the "why," "how," and "what" accessible and engaging. As part of a new plan for its central core, the City of Vancouver is replacing a viaduct system, the only remnant of a proposed freeway, with a more resilient and connected street network. Public engagement is a key component of the process-and with extensive changes being proposed to the street system and the public realm, the challenge has been to present the future state and how things are being phased/changed in a clear, accurate, and interesting manner. This class will show how an interdepartmental team is collaborating to use the full palette of InfraWorks software's capabilities-including web maps, ground-based LIDAR (light detection and ranging), and virtual reality-to make the public an informed and engaged partner in the process.
The Summit will focus on customer-driven discussions, from the evolution of project-delivery best practices to customer-driven technology presentations. The discussion will focus on emerging technology and workflow/process change that is empowering connected Building Information Modeling (BIM) in transportation. We'll be focusing on transportation and having in-depth conversations on addressing key issues in transportation and direction that technology should go to support complex, cross-disciplinary projects. New this year we'll focus on the construction needs of the transportation segment. Networking opportunities during hosted break and pre-reception.
Intended for intermediate to advanced users of AutoCAD Civil 3D software and InfraWorks software, this class is designed to show civil design professionals techniques and nuances for creating a real-time interactive environment of their site designs using Autodesk's Stingray game engine. This class will consist of a live demonstration showing how to create a "world" out of your site design that can be navigated utilizing an Xbox One controller and a virtual reality headset. Specifically, this class will discuss workflow issues the presenter encountered when constructing a one-square-mile simulation of the urban core of Austin, Texas, utilizing only LIDAR (light detection and ranging) and planimetric data.
FormIt software connects 3 elements of the early design process that are relevant to every project: contextual information, building performance simulation, and parametric modification. Learning to connect these pieces quickly and efficiently in the architectural, 3D sketch style environment of FormIt enables quick design iteration opening new modes of design thinking. This session will illustrate a process that we're teaching architecture design students: First, how to quickly build design context (both from data acquisition sites like Flux and the creation of custom models) of buildings and topography. Second, how to develop predesign simulations to inform decisions and create a baseline standard for building performance. And finally, how to develop formal strategies by using parametric processes with Dynamo software connecting design ideas and simulation data. In closing, the session will cover predesign visualization beyond FormIt, pushing the file to fabrication (3D printing and computer numerical control) and virtual reality.
This session will cover collaboration between architects and design visualization specialists within the Live Design network. Once a Revit software user generates an Autodesk Revit LIVE project, any design visualization specialist can jump in and take that project to another level. Using knowledge from 3ds Max software and the Stingray game engine, let’s see how we can easily add dynamic content to create an immersive presentation. Game engine technologies can really enhance the design visualization process—it’s all about real-time storytelling! This hands-on lab will give an overview of the power of each software system when they’re combined. During the lab, we will go from Revit software, to Autodesk Revit LIVE software, to Stingray game engine, then finally close the loop and send the project back into Autodesk Revit LIVE. This session features Autodesk Stingray, Autodesk Revit LIVE, and 3ds Max.
Stiller Studios has 1 of the most advanced and VFX-friendly motion control/green screen setups in the world. Tomas Wall and Hugo Guerra will take you through the process of how the game cinematic, "Homefront: The Revolution" was created, using leading studio and motion control technology supported by Autodesk software—in preproduction, live on set, and in postproduction.
The construction industry is implementing virtual reality (VR) for planning, design, and construction of projects. This presentation will showcase how VR is helping owners, designers, and contractors better visualize and implement design. Examples that show how VR can make a difference in the industry include planning high-security buildings, jails, airports, and complex medical centers. End users can give feedback on the design and construction of their facilities, which is an important innovation. By using VR, clients get the ability to make changes virtually for free well before actual construction has begun. We'll show how the embrace of VR in construction planning is improving design-it leads to faster project approvals, decreases in the number of change orders, and better projects.
Today's 3D Building Information Modeling (BIM) and visualization software makes specifying a workstation a critical process. As you wrestle with the increasing demands of the Revit design platform and BIM-related applications such as 3ds Max software, Navisworks software, Rhino software, Lumion, Stingray gaming engine, and so on, you need to understand the art to make sound investments in computing hardware. This class will take a deep dive into today's advanced PC hardware so you can understand the important variables to consider when purchasing new workstations. 2017 was a watershed year for almost every aspect of computing hardware. Today's CPUs are more powerful and diverse than ever before. Advances in graphics must keep pace with the highly competitive PC gaming market, and are directly used by the Autodesk AEC portfolio. Properly optimizing your RAM subsystem is critical, and even mass storage has evolved past simply a fast solid state drive. We cover the latest hot peripherals to round out your system and review the latest buying guide.
In the flurry of excitement of using virtual reality (VR) in the architecture, engineering, and construction industry, people have forgotten why they wanted to use VR in the first place. To ensure that you're staying on target and not using VR for the sake of VR, this class will provide VR guidance to the eager professionals who are already using Revit software in their practices. We will cover current popular VR use cases, such as design review and rapid design prototyping, which will define why VR is relevant. We will discuss current VR hardware/software that will define what you'll need for VR. Finally, we will demonstrate an easy VR workflow using Revit and Revit Live, which will define how you can easily take your Revit projects to VR today.
Ever want to see virtual reality's (VR's) utility beyond glorified renders? VR's veracity of scale and presence provides entirely new creative capabilities. Before spending a dime, designers have the ability to iterate through ideas and then communicate them to clients and collaborators with incredible clarity at all stages of project development. Plans, sections, and even renderings of 3D models are all 2D representations of 3D space developed in 2D mediums. Only VR provides a fully 3D representation of 3D space, letting you design in a medium remarkably close to the end result. Drawing on my experience running a VR consultancy, I will show you how to take full advantage of VR as a practical, fun, and engaging new tool that leads to more-confident choices, clearer communication, and better design. Learn how to design from within VR itself. Cycle a project through VR across a workflow of VR design tools, Revit software, 3ds Max software, game engines-then rinse and repeat. Unleash your inner creative.
Virtual Reality has always been restricted by the need for large investments of time and money. That restricts its appeal and adoption. With the influx of more capable and lower-cost HMDs that are continually evolving along with hardware, we can now unleash VR into the hands of a wider audience. Automotive designers, modellers, interior designers, engineers, manufacturers, and others can make better decisions and immerse themselves in an instant. It can be added as a verification to reduce the number of physical models while also making them more relevant and accurate.
The course will take designers through the process of importing many forms of 3D data (IGEs, STEP, scan data, CATIA). Then we'll look in depth at optimizing large 3D models to enable efficient virtual reality (VR) experiences. First we'll explore VRED functionality for both file optimization and VR execution. Next, we'll take that same data into Maya software and prepare it for use in the Stingray gaming engine. That preparation will include using Mudbox software to create textures. Finally, we'll show the Stingray workflows to create a VR experience.