In this session, we'll cover a complete workflow based solely on Autodesk technology, from process planning to 2D-3D layout and 4D timeline management. Then we'll bring you into the virtual factory experience, meaning that you can experience the factory as if it was built already. Finally, we'll present the advanced manufacturing technologies for the factory of the future-technologies that are available today. At the end of the session, you'll understand how to set up integrated factory workflows, and you'll know the importance of process planning and the integration of an "as build" situation-which is very common and useful for avoiding collisions. Additionally, you'll know how to use virtual reality solutions to communicate the entire plan with stakeholders, and you'll understand how smart manufacturing is paving the way for agile manufacturing.
Executives, Managers, Process layout engineers who want to learn how the Factory Design Utilities, Reality Capture, Smart Manufacturing& Virtual Reality can help them to discover and communicate the most efficient layout solution by creating a digital model of their Manufacturing Facility
Alessandro Gasso is currently employed as Enterprise Solutions Leads Manager within the Customer Success Services organization at Autodesk, Inc. Over the past 15 years with Autodesk, Ale has worked in various roles including Product Support Specialist for Inventor, the lead for the EMEA Inventor Product Support Team, EMEA Technical Lead of Inventor software, Premium Support Specialist leading the PSS Manufacturing Team, and manufacturing Industry Technical Lead. Ale was the co-author of the Being Inventive Inventor blog, and he has spoken at Autodesk University in 2012, 2013, 2014, and 2015. Before Autodesk, Ale worked for seven years as a mechanical designer for a company in the defense industry. Ale is a native of Italy who speaks English, Italian, French, Spanish, and Portuguese, and he holds a master's degree in electro-mechanical engineering from the University of Naples (Napoli).
Matt Lemay is currently an Enterprise Solutions Lead for Advanced Manufacturing. The Enterprise Solutions Lead team is a new group in Customer Success Services, targeted at offering comprehensive and flexible solutions that help Enterprise customers master the FoMT.Matt is a Mechanical Engineer with experience in composites manufacturing (Laser Projection Technologies), as well as additive manufacturing for patient specific surgical implants (ConforMIS). Since joining Autodesk, Matt's role has been aiding Enterprise Manufacturers in adopting Additive Manufacturing technology, through developing services that address the technical knowledge gap. As an Enterprise Business Agreement (EBA) entitlement, customer's can understand their Additive Manufacturing readiness through the Enterprise 3D Printing Maturity Assessment; as well as evangelize new technical mindsets internally through the Additive Manufacturing Fundamental Concepts (learning management system) and the Introduction to Generative Design (learning management system)Outside of professional engagements, Matt is active through the Autodesk Pro-Bono program and has volunteered on advanced manufacturing projects including: Patient Specific Maxillofacial Implant Design (Mexico), and 3D Printed Prosthetics (Uganda)
Nate is an Enterprise Solutions Lead for Autodesk's Customer Success Services group . He has been working to keep Autodesk's largest customers on track with their projects and deliverables for8+ years. Currently focused on EMEA customers and their infrastructure projects, he sees massive road, rail, waterway and urban projects daily.His educational background includes a B.A. in Geography and a master's degree in GIS.
Dave Tyner leads Immersive Technology for Customer Success Services at Autodesk. His team is heavily focused on developing interoperable workflows within Autodesk's diverse visualization software portfolio as well as driving awareness/adoption of Autodesk's cross industry VR/AR solutions.
InfraWorks software facilitates engineers, planners, and architects in the making of complex decisions. Of equal importance is the role it can play in explaining the complexities of the decision-making process to a less technical audience, making the "why," "how," and "what" accessible and engaging. As part of a new plan for its central core, the City of Vancouver is replacing a viaduct system, the only remnant of a proposed freeway, with a more resilient and connected street network. Public engagement is a key component of the process-and with extensive changes being proposed to the street system and the public realm, the challenge has been to present the future state and how things are being phased/changed in a clear, accurate, and interesting manner. This class will show how an interdepartmental team is collaborating to use the full palette of InfraWorks software's capabilities-including web maps, ground-based LIDAR (light detection and ranging), and virtual reality-to make the public an informed and engaged partner in the process.
The Summit will focus on customer-driven discussions, from the evolution of project-delivery best practices to customer-driven technology presentations. The discussion will focus on emerging technology and workflow/process change that is empowering connected Building Information Modeling (BIM) in transportation. We'll be focusing on transportation and having in-depth conversations on addressing key issues in transportation and direction that technology should go to support complex, cross-disciplinary projects. New this year we'll focus on the construction needs of the transportation segment. Networking opportunities during hosted break and pre-reception.
Intended for intermediate to advanced users of AutoCAD Civil 3D software and InfraWorks software, this class is designed to show civil design professionals techniques and nuances for creating a real-time interactive environment of their site designs using Autodesk's Stingray game engine. This class will consist of a live demonstration showing how to create a "world" out of your site design that can be navigated utilizing an Xbox One controller and a virtual reality headset. Specifically, this class will discuss workflow issues the presenter encountered when constructing a one-square-mile simulation of the urban core of Austin, Texas, utilizing only LIDAR (light detection and ranging) and planimetric data.
FormIt software connects 3 elements of the early design process that are relevant to every project: contextual information, building performance simulation, and parametric modification. Learning to connect these pieces quickly and efficiently in the architectural, 3D sketch style environment of FormIt enables quick design iteration opening new modes of design thinking. This session will illustrate a process that we're teaching architecture design students: First, how to quickly build design context (both from data acquisition sites like Flux and the creation of custom models) of buildings and topography. Second, how to develop predesign simulations to inform decisions and create a baseline standard for building performance. And finally, how to develop formal strategies by using parametric processes with Dynamo software connecting design ideas and simulation data. In closing, the session will cover predesign visualization beyond FormIt, pushing the file to fabrication (3D printing and computer numerical control) and virtual reality.
This session will cover collaboration between architects and design visualization specialists within the Live Design network. Once a Revit software user generates an Autodesk Revit LIVE project, any design visualization specialist can jump in and take that project to another level. Using knowledge from 3ds Max software and the Stingray game engine, let’s see how we can easily add dynamic content to create an immersive presentation. Game engine technologies can really enhance the design visualization process—it’s all about real-time storytelling! This hands-on lab will give an overview of the power of each software system when they’re combined. During the lab, we will go from Revit software, to Autodesk Revit LIVE software, to Stingray game engine, then finally close the loop and send the project back into Autodesk Revit LIVE. This session features Autodesk Stingray, Autodesk Revit LIVE, and 3ds Max.
Stiller Studios has 1 of the most advanced and VFX-friendly motion control/green screen setups in the world. Tomas Wall and Hugo Guerra will take you through the process of how the game cinematic, "Homefront: The Revolution" was created, using leading studio and motion control technology supported by Autodesk software—in preproduction, live on set, and in postproduction.
The construction industry is implementing virtual reality (VR) for planning, design, and construction of projects. This presentation will showcase how VR is helping owners, designers, and contractors better visualize and implement design. Examples that show how VR can make a difference in the industry include planning high-security buildings, jails, airports, and complex medical centers. End users can give feedback on the design and construction of their facilities, which is an important innovation. By using VR, clients get the ability to make changes virtually for free well before actual construction has begun. We'll show how the embrace of VR in construction planning is improving design-it leads to faster project approvals, decreases in the number of change orders, and better projects.
Today's 3D Building Information Modeling (BIM) and visualization software makes specifying a workstation a critical process. As you wrestle with the increasing demands of the Revit design platform and BIM-related applications such as 3ds Max software, Navisworks software, Rhino software, Lumion, Stingray gaming engine, and so on, you need to understand the art to make sound investments in computing hardware. This class will take a deep dive into today's advanced PC hardware so you can understand the important variables to consider when purchasing new workstations. 2017 was a watershed year for almost every aspect of computing hardware. Today's CPUs are more powerful and diverse than ever before. Advances in graphics must keep pace with the highly competitive PC gaming market, and are directly used by the Autodesk AEC portfolio. Properly optimizing your RAM subsystem is critical, and even mass storage has evolved past simply a fast solid state drive. We cover the latest hot peripherals to round out your system and review the latest buying guide.
In the flurry of excitement of using virtual reality (VR) in the architecture, engineering, and construction industry, people have forgotten why they wanted to use VR in the first place. To ensure that you're staying on target and not using VR for the sake of VR, this class will provide VR guidance to the eager professionals who are already using Revit software in their practices. We will cover current popular VR use cases, such as design review and rapid design prototyping, which will define why VR is relevant. We will discuss current VR hardware/software that will define what you'll need for VR. Finally, we will demonstrate an easy VR workflow using Revit and Revit Live, which will define how you can easily take your Revit projects to VR today.
Ever want to see virtual reality's (VR's) utility beyond glorified renders? VR's veracity of scale and presence provides entirely new creative capabilities. Before spending a dime, designers have the ability to iterate through ideas and then communicate them to clients and collaborators with incredible clarity at all stages of project development. Plans, sections, and even renderings of 3D models are all 2D representations of 3D space developed in 2D mediums. Only VR provides a fully 3D representation of 3D space, letting you design in a medium remarkably close to the end result. Drawing on my experience running a VR consultancy, I will show you how to take full advantage of VR as a practical, fun, and engaging new tool that leads to more-confident choices, clearer communication, and better design. Learn how to design from within VR itself. Cycle a project through VR across a workflow of VR design tools, Revit software, 3ds Max software, game engines-then rinse and repeat. Unleash your inner creative.
Virtual Reality has always been restricted by the need for large investments of time and money. That restricts its appeal and adoption. With the influx of more capable and lower-cost HMDs that are continually evolving along with hardware, we can now unleash VR into the hands of a wider audience. Automotive designers, modellers, interior designers, engineers, manufacturers, and others can make better decisions and immerse themselves in an instant. It can be added as a verification to reduce the number of physical models while also making them more relevant and accurate.
The course will take designers through the process of importing many forms of 3D data (IGEs, STEP, scan data, CATIA). Then we'll look in depth at optimizing large 3D models to enable efficient virtual reality (VR) experiences. First we'll explore VRED functionality for both file optimization and VR execution. Next, we'll take that same data into Maya software and prepare it for use in the Stingray gaming engine. That preparation will include using Mudbox software to create textures. Finally, we'll show the Stingray workflows to create a VR experience.