In this session, we'll cover a complete workflow based solely on Autodesk technology, from process planning to 2D-3D layout and 4D timeline management. Then we'll bring you into the virtual factory experience, meaning that you can experience the factory as if it was built already. Finally, we'll present the advanced manufacturing technologies for the factory of the future-technologies that are available today. At the end of the session, you'll understand how to set up integrated factory workflows, and you'll know the importance of process planning and the integration of an "as build" situation-which is very common and useful for avoiding collisions. Additionally, you'll know how to use virtual reality solutions to communicate the entire plan with stakeholders, and you'll understand how smart manufacturing is paving the way for agile manufacturing.
Executives, Managers, Process layout engineers who want to learn how the Factory Design Utilities, Reality Capture, Smart Manufacturing& Virtual Reality can help them to discover and communicate the most efficient layout solution by creating a digital model of their Manufacturing Facility
Alessandro Gasso is currently employed as Enterprise Solutions Leads Manager within the Customer Success Services organization at Autodesk, Inc. Over the past 15 years with Autodesk, Ale has worked in various roles including Product Support Specialist for Inventor, the lead for the EMEA Inventor Product Support Team, EMEA Technical Lead of Inventor software, Premium Support Specialist leading the PSS Manufacturing Team, and manufacturing Industry Technical Lead. Ale was the co-author of the Being Inventive Inventor blog, and he has spoken at Autodesk University in 2012, 2013, 2014, and 2015. Before Autodesk, Ale worked for seven years as a mechanical designer for a company in the defense industry. Ale is a native of Italy who speaks English, Italian, French, Spanish, and Portuguese, and he holds a master's degree in electro-mechanical engineering from the University of Naples (Napoli).
Matt Lemay is currently an Enterprise Solutions Lead for Advanced Manufacturing. The Enterprise Solutions Lead team is a new group in Customer Success Services, targeted at offering comprehensive and flexible solutions that help Enterprise customers master the FoMT.Matt is a Mechanical Engineer with experience in composites manufacturing (Laser Projection Technologies), as well as additive manufacturing for patient specific surgical implants (ConforMIS). Since joining Autodesk, Matt's role has been aiding Enterprise Manufacturers in adopting Additive Manufacturing technology, through developing services that address the technical knowledge gap. As an Enterprise Business Agreement (EBA) entitlement, customer's can understand their Additive Manufacturing readiness through the Enterprise 3D Printing Maturity Assessment; as well as evangelize new technical mindsets internally through the Additive Manufacturing Fundamental Concepts (learning management system) and the Introduction to Generative Design (learning management system)Outside of professional engagements, Matt is active through the Autodesk Pro-Bono program and has volunteered on advanced manufacturing projects including: Patient Specific Maxillofacial Implant Design (Mexico), and 3D Printed Prosthetics (Uganda)
Nate is an Enterprise Solutions Lead for Autodesk's Customer Success Services group . He has been working to keep Autodesk's largest customers on track with their projects and deliverables for8+ years. Currently focused on EMEA customers and their infrastructure projects, he sees massive road, rail, waterway and urban projects daily.His educational background includes a B.A. in Geography and a master's degree in GIS.
Dave Tyner leads Immersive Technology for Customer Success Services at Autodesk. His team is heavily focused on developing interoperable workflows within Autodesk's diverse visualization software portfolio as well as driving awareness/adoption of Autodesk's cross industry VR/AR solutions.
Today's 3D Building Information Modeling (BIM) and visualization software makes specifying a workstation a critical process. As you wrestle with the increasing demands of the Revit design platform and BIM-related applications such as 3ds Max software, Navisworks software, Rhino software, Lumion, Stingray gaming engine, and so on, you need to understand the art to make sound investments in computing hardware. This class will take a deep dive into today's advanced PC hardware so you can understand the important variables to consider when purchasing new workstations. 2017 was a watershed year for almost every aspect of computing hardware. Today's CPUs are more powerful and diverse than ever before. Advances in graphics must keep pace with the highly competitive PC gaming market, and are directly used by the Autodesk AEC portfolio. Properly optimizing your RAM subsystem is critical, and even mass storage has evolved past simply a fast solid state drive. We cover the latest hot peripherals to round out your system and review the latest buying guide.
In this session, IKEA will present the challenges of a retailer taking their first steps into virtual reality (VR), augmented reality (AR), and mixed reality (MR). We'll look at how high-quality, photographic, computer graphic renderings are created for IKEA's printed and online productions in large volumes, and comprise the base for the VR/AR/MR efforts. And we'll even learn how meatballs fit into the equation. Get to know what kinds of challenges the firm currently faces, and where it's going in the next 10-15 years. You'll get a close-up look at how IKEA is embracing the future of VR/AR/MR with open arms, with the creation of IKEA Digital Lab-a space to experiment, innovate, and build on these technologies.
Implementing new technologies in a business can prove to be difficult, specially if we don't have a clear idea of the benefits it can provide. This session will cover the why, where, and how to start empowering almost any AEC or product development with the latest real-time 3D visualization technologies. Today, game engines are faster and more powerful than ever, allowing architects, engineers and scientists to visualize, interact and review their projects like they were finished; featuring rich graphics, custom functionalities and real-world scale naturally perceived by using a VR headset. While all that may sound difficult, continuous advancements in 3D tools are making it possible for you to create real-time, VR-ready projects in less time - and in a cost-effective way.
What you know about VR today is a just a taste of what's coming. Join this session to learn about the NVIDIA Holodeck, Microsoft Windows Mixed Reality, and HP Z VR Backpack PC. We will review the latest VR R&D developments and discuss our shared vision for the future of VR in design and design review. Presented by Sean Young (HP), Jeff Hansen (Microsoft), and Andrew Rink (NVIDIA).
This talk will focus on recent work on how to build immersive experiences with support for collaboration.We will focus on three aspects of collaboration:A) Capture of human (e)motion B) visualization of captured data C) network distribution of data.We will illustrate these aspects using prototypes that we constructed over the past year.And we will demonstrate how these prototypes led to various pilot projects and how they utilize Autodesk Forge. (Joint AU/Forge DevCon class).
Virtual Reality has always been restricted by the need for large investments of time and money. That restricts its appeal and adoption. With the influx of more capable and lower-cost HMDs that are continually evolving along with hardware, we can now unleash VR into the hands of a wider audience. Automotive designers, modellers, interior designers, engineers, manufacturers, and others can make better decisions and immerse themselves in an instant. It can be added as a verification to reduce the number of physical models while also making them more relevant and accurate.
By now you've probably heard about the latest trend to take technology by storm: augmented reality (AR). And from what you've read in tech magazines or seen on YouTube, you probably geek out about it like the rest of us. Yeah, virtual reality (VR), AR, and mixed reality (whatever that means) sound and look really cool, like everything we've seen in sci-fi movies is becoming REAL reality. We're approaching the point where we've accepted this idea, but how can we use the technology in a practical sense and actually get some value from these expensive headsets, other than just explaining to owners that it's "super cool?" That is what this session will be all about. We're going to demonstrate the ways and methods that you can use your design models (Revit software), use real information that is updated through BIM 360 software, and take them into an AR or VR environment (using the Stingray gaming engine) and actually view the stuff that matters in the field.
InfraWorks software facilitates engineers, planners, and architects in the making of complex decisions. Of equal importance is the role it can play in explaining the complexities of the decision-making process to a less technical audience, making the "why," "how," and "what" accessible and engaging. As part of a new plan for its central core, the City of Vancouver is replacing a viaduct system, the only remnant of a proposed freeway, with a more resilient and connected street network. Public engagement is a key component of the process-and with extensive changes being proposed to the street system and the public realm, the challenge has been to present the future state and how things are being phased/changed in a clear, accurate, and interesting manner. This class will show how an interdepartmental team is collaborating to use the full palette of InfraWorks software's capabilities-including web maps, ground-based LIDAR (light detection and ranging), and virtual reality-to make the public an informed and engaged partner in the process.
Virtual, Augmented and Mixed really are extremely promising technologies, but their adoption is limited by the availability of content on these platforms.<br/><br/>In this class, we will bring data from different sources (Revit, Fusion, Sketchup, etc.) into the Hololens to be viewed.<br/><br/>Content coming from CAD applications is usually too heavy to be viewed on the Hololens. We will start with defining the key metrics to track for a smooth Hololens experience, set ourselves some specific targets for content and hardware limitations, explore different options, tools and workflows for optimizing content and setup some basic interactions in Stingray (3ds Max Interactive).<br/><br/>Because of the limited availability of the Hololens, this will be an Instructional demo, but we invite you to bring your own Hololens to follow along.
The course will take designers through the process of importing many forms of 3D data (IGEs, STEP, scan data, CATIA). Then we'll look in depth at optimizing large 3D models to enable efficient virtual reality (VR) experiences. First we'll explore VRED functionality for both file optimization and VR execution. Next, we'll take that same data into Maya software and prepare it for use in the Stingray gaming engine. That preparation will include using Mudbox software to create textures. Finally, we'll show the Stingray workflows to create a VR experience.
Reacting to client demands with speed and accuracy is why they keep coming back, so don't let last-minute changes to your detailed animations force you to work overtime. Eliminate the hours spent modifying your animations and start controlling and editing their parameters in real time. Whether it's the dynamic components of a complex thrill ride for theme park previsualization, a simple ceiling fan for your next virtual reality walk-through, or the interlocking gears of the clock tower in that dramatic scene in your upcoming game-you're dedicated to making that animated sequence perfect. While few things up the "wow factor" like a properly animated scene, few things kill your budget as quickly as time spent editing and retiming complex keyframed animations. Learn valuable techniques and some tips and tricks in 3ds Max software to create a "virtual remote control" that modifies animated parameters with the click of a button. So, forget about keyframing-take control of your animations and never sweat that deadline again.
In this instructional demonstration, we'll explore how gamification can help you in your daily business. With Stingray software you can produce stunning experiences around your CAD models very quickly. We'll focus on producing games for your web page, creating immersive and funny experience for your customers, training your users on your products, and creating virtual reality workflows. We'll also dig around the technical workflows to move an Inventor design to Stingray efficiently.