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David Menard

AS122449: Viewing Data form Different Sources in the HoloLens

(Duration 01:26:27)

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Key Learning

Key Learning

  • Learn how to view content from different sources in the HoloLens
  • Learn how to identify hardware limitations and performance targets
  • Learn how to use different tools to reach the performance targets
  • Learn how to add basic interactions and input with the HoloLens

Materials

Materials

Description

Description

Virtual, Augmented and Mixed really are extremely promising technologies, but their adoption is limited by the availability of content on these platforms.

In this class, we will bring data from different sources (Revit, Fusion, Sketchup, etc.) into the Hololens to be viewed.

Content coming from CAD applications is usually too heavy to be viewed on the Hololens. We will start with defining the key metrics to track for a smooth Hololens experience, set ourselves some specific targets for content and hardware limitations, explore different options, tools and workflows for optimizing content and setup some basic interactions in Stingray (3ds Max Interactive).

Because of the limited availability of the Hololens, this will be an Instructional demo, but we invite you to bring your own Hololens to follow along.

Target Audience

Target Audience

The target audience is interested in AR, but doesn't know where to start. They are using some kind of CAD software and what to be able to visualize it in AR/MR.

Speakers

Speakers

David Menard

David is a Software Engineer by training, with Master’s in Virtual Reality, and an MBA from HEC Montreal. After spending a few years working in the video games industry, he joined Autodesk to kick-start the effort around the ambitious project that is LIVE and Stingray, focusing on Virtual Reality. His deep experience in Virtual Reality and real-time rendering technologies has served him well as a Product Owner, enabling LIVE to become the One-Click solution to VR that it is today.

Louis Marcoux

Louis Marcoux has been a technical expert for 3D animation, visual effects and real-time rendering at Autodesk, Inc., since 2003. Prior to Autodesk, he was a real-time broadcast graphics specialist for 5 years, working with Discreet Logic and VertigoXMedia. Marcoux received a bachelor’s degree in electrical engineering from Polytechnique in Montréal, and he also holds a Bachelor of Communications degree from Université du Québec à Montréal and Bachelor of Fine Arts degree in film production from Concordia University. Marcoux has been awarded Best Speaker at Autodesk University 3 times. For more information, you can go to: http://area.autodesk.com/louis

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Tags

Published

  • 2017
  • AS122449
  • AU Las Vegas;

Software

  • Autodesk Stingray
  • Fusion 360
  • Revit
  • Inventor

Industry

  • Architecture Services

Topics

  • Animation and Entertainment
  • Virtual Reality
  • Software Training
  • Design Visualization
  • Augmented Reality