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Alex Horst

LO-ME08: 3ds Max Design Visualization in VR

(Duration 56:32)

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Key Learning

Key Learning

  • Learn how to optimize your 3D Projects for VR
  • Learn how to add interactivity and turn VR into a powerful story-telling utility

Materials

Materials

Description

Description

Find out how to create a compelling and visually appealing VR experiences with great interactivity using the Autodesk Stingray game engine.
Bring your design visualization projects to life with the Stingray design engine, which offers a direct connection to 3ds Max and real-time rendering. Add scene interactivity with user-friendly, node-based tools.
VR brings us one step closer to complete immersion into virtual worlds. In this session, you will learn how to optimize your 3D Projects for VR, how to add interactivity and turn VR into a powerful story-telling utility.

Target Audience

Target Audience

CG/Vfx Supervisor, Compositor/Vfx Artist, Game Designer, Game Level Designer, Game Programmer

Speakers

Speakers

Alex Horst

Alex’s extensive experience with 3ds Max dates to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers, mainly in the games and design visualisation industry. Along the way he has produced real-time projects for Volkswagen, event agencies, and medical institutes.

Today Alex focuses on the optimal use of 3ds Max and Autodesk Media & Entertainment software. He supports companies to optimize their creative processes and helps to get the best out of the Autodesk solutions.

Related Classes

Related Classes

Tags

Published

  • 2017
  • LO-ME08
  • AU London

Software

  • 3ds Max
  • Autodesk Stingray
  • Revit

Industry

  • General Media & Entertainment

Topics

  • Animation and Entertainment
  • Design Visualization