Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

Keyboard ALT + g to toggle grid overlay

Chris Murray

AS127162: Thinking Like a Game Developer: What I Had to Forget and Relearn to Use a Game Engine

  • Save to my AU Saved

Key Learning

Key Learning

  • Understand the usage context of the assets you create for real time
  • Discover effective geometry-optimization techniques that will speed up performance
  • Learn some real-time specific nomenclature that will help you understand what the game engine is actually doing and how you can use that to your advantage
  • Learn how to use your hardware—make sure you understand what you’re asking of your system

Description

Description

Do you want to add game engines like Unreal Engine or Stingray to your toolkit, but you're not sure what you're getting yourself into? Then this class is for you. In this session, you'll hear from a 20-plus-year 3D expert about his transition from the rendered world to the real-time world. You'll hear about how to make sure your data is relevant to the context of a real-time environment, how to create proper geometry, and what transfers and what doesn't. This class will reveal the realities of the on-ramp to using real-time engines. And you'll gain direction as to where you should and shouldn't be spending your time to make your projects successful and visually appealing.

Target Audience

Target Audience

3D Artists & Animators, Architect, Interior Designer, Teacher/Professor, Visualization Designer

Speakers

Speakers

Chris Murray

Chris Murray is a production veteran, experienced instructor, published author, and kid that never grew up. He’s trained as an animator (3D variety) but considers himself a creative technologist. Currently, he is Technical Marketing Manager at Epic Games for the Unreal Engine Enterprise team where his daily goal is to make real-time graphics, AR and VR approachable. He has created digital 3D content for clients such as CNN.com, Walt Disney Attractions, Johnson & Johnson, CanonUSA, ABC television, Nickelodeon, and Sega. Murray has maintained a career-long relationship with learning. He was adjunct faculty in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Chris is an experienced presenter, Lynda.com Author, YouTube personality, and has authored a book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray or on his Youtube channel “3dsmaxtrainer”His core professional expertise is:Art: Professional/Senior 3D Generalist, real time graphics, augmented reality, virtual reality, & HDR/panoramic/360 photographyTechnology & workflows: Numerous production & presentation software apps, real time game engines, 3D printing, reality capture, SpheronVR CameraCommunications: Technology/product evangelism, public speaking, teaching, social media content creator and personality, published author.

Related Classes

Related Classes

Tags

Published

  • 2017
  • AS127162
  • AU Las Vegas;

Software

  • 3ds Max
  • 3ds Max
  • Revit
  • AutoCAD 360
  • Revit Architecture
  • Autodesk Stingray
  • AutoCAD

Industry

  • Architecture Services

Topics

  • Animation and Entertainment
  • Virtual Reality
  • Design Visualization
  • Augmented Reality