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David Menard

AS121057-L: An Introduction to Scripting in Stingray (3ds Max Interactive)

(Duration 01:29:04)

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Key Learning

Key Learning

  • Learn how to write your first line of script in Stingray
  • Learn how to create a first custom flow node
  • Understand core scripting concepts through a concrete example
  • Discover a good organization structure to scale into larger projects

Materials

Materials

Description

Description

AR/VR is a hot topic, and creating these kind of experiences require some knowledge of Real-Time engines. To go beyond simple templates and add interactivity, simulation and immersion, Stingray (3ds Max Interactive) offers different tools such as Flow, Stories and scripting. This last method is by far the most efficient and customizable, but can seem intimidating.

The session will be led by myself and facilitated by Paul Kind, who has been through the entire process of leaning scripting from scratch in Stingray (3ds Max Interactive).

This class is aimed at introducing scripting in Stingray (3ds Max Interactive)as a means to add interactions in your Immersive Experience and improve productivity. There is no pre-required knowledge of scripting, though a familiarity with Stingray (3ds Max Interactive) is required.

We start with the very basics, explaining concepts like variables, tables, and API calls, and move towards how scripting is integrated into Stingray (3ds Max Interactive) to create simple interactions via custom Flow nodes.

Target Audience

Target Audience

The audience should have a familiarity with Stingray, but no advanced knowledge is needed. Considering Real-Time technologies and AR/VR influences many different fields, this class is open to anyone with an interest.

Speakers

Speakers

David Menard

David is a Software Engineer by training, with Master’s in Virtual Reality, and an MBA from HEC Montreal. After spending a few years working in the video games industry, he joined Autodesk to kick-start the effort around the ambitious project that is LIVE and Stingray, focusing on Virtual Reality. His deep experience in Virtual Reality and real-time rendering technologies has served him well as a Product Owner, enabling LIVE to become the One-Click solution to VR that it is today.

Paul Kind

3D Artist and Game Developer who enjoys helping people come to grips with Stingray, Maya and Related Tools.

Related Classes

Related Classes

Tags

Published

  • 2017
  • AS121057-L
  • AU Las Vegas;

Software

  • 3ds Max
  • Fusion 360
  • Revit
  • Inventor
  • Autodesk Stingray

Industry

  • Architecture Services

Topics

  • Animation and Entertainment
  • Virtual Reality
  • Software Training
  • Design Visualization
  • Augmented Reality