learn about the difference between the real world behavior and a render pipeline
learn to setup a scene with measured light values
discover the advantages of measured materials in VRED Professional
learn how to simulate light from the emitting source
This class gives an in-depth look into “how to setup” a virtual light booth as a VRED standard environment that reflects the behavior of the real world. The attendees will also learn about the VRED render pipeline, spectral raytracing, different techniques to measure and visualize light and gives a best practice to push the rendering close at possible to the real image. This class targets everyone who wants to compare and proof virtual materials with their real world examples under similar conditions.
Pascal Seifert studied design at the Anhalt University of Applied Sciences from 2002 to 2007. He has been working in the automotive-design visualization and virtual-reality domain for the last 7 years, and he has developed a variety of qualities and skills in the whole virtual-product lifecycle process. He possesses expert knowledge in database, handling file conversion and data preparation, and he presents the results in design or immersive engineering environments. Currently, he is a caretaker for Autodesk, Inc., automotive customers around the globe, using his modeling and visualization experience to help the digital design phase.
Virtual Reality has always been restricted by the need for large investments of time and money. That restricts its appeal and adoption. With the influx of more capable and lower-cost HMDs that are continually evolving along with hardware, we can now unleash VR into the hands of a wider audience. Automotive designers, modellers, interior designers, engineers, manufacturers, and others can make better decisions and immerse themselves in an instant. It can be added as a verification to reduce the number of physical models while also making them more relevant and accurate.
This course will guide through the first steps of doing high-end visualization using VRED Professional software, and we will explore the capabilities of the software. This session features VRED Professional and VRED Render Node. AIA Approved
Alstom uses VRED Professional software to produce high-quality imagery for project communication, as well as real-time-experiences production for design reviews and communication movies, enabling a single-visualization digital mockup. Meanwhile, Alstom also needs to make sure its designs reach a broader population that includes external teams and individuals, and from this perspective, the communication production workflow is provided by Stingray game engine. This talk will describe the collaboration between Alstom and Autodesk, Inc., to build a VRED data workflow that capitalizes on Stingray game engine as an output source for their designs, consequently extending the reach of their project communication capabilities. This session features VRED Professional and Autodesk Stingray.