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Lucas Richmond

RC21365: Realize the Value of Virtual Reality Through Aggregating Reality-Capture and Design Models

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Key Learning

Key Learning

  • Recognize existing project information that can be used in a VR setting
  • Learn how to improve the workflow process of making a quality VR project experience
  • Learn how to derive value from creating a high-end VR experience
  • Learn about preserving historical buildings with new technology and workflow

Materials

Materials

Description

Description

Learn how to take existing project information and capitalize on Autodesk, Inc., platforms; ReCap 360 Pro software; Remake software; Revit software; and Maya software—all to create and aggregate models and present information in an immersive virtual-reality setting to derive value for the overall project. The case study we’ll look at is a historically significant, high-visibility project that needed various reality-capture methods to mitigate possible risk and liability during construction. The team was able to use these requirements to drive drone flights, photogrammetric models, and laser scans. These were used to enrich the design models and create an environment to run scenarios for logistics and feasibility studies. The downstream effect will help the owner better understand the complexity and manage understanding of changes as they occur. The created environment will also aid in developing future projects that have similar challenges. This session features ReCap, Maya, and Revit. AIA Approved

Target Audience

Target Audience

VDC Managers, Project teams, Business Development, Designers, Multimedia

Speakers

Speakers

Lucas Richmond

Lucas Richmond is the senior media studio manager for Gilbane Building Company. Richmond has been featured in Engineering News-Record (ENR) magazine and he’s been a guest panelist for Engineering News-Record (ENR) FutureTech talking about game engines in the construction industry. He also has been a panelist with Gensler and Building Design & Construction magazine on new trends in virtual design and construction (VDC) with SMPS. Richmond was a main speaker at Wisconsin Society of Professional Engineers conference as well as CURT (Construction Users Roundtable). His 10 years in the industry of multimedia and game engines, combined with solid communication skills and an architectural background, results in highly immersive communications tools for Gilbane Building Company’s clients.

Chad Knutson

Chad Knutson is the VDC/FM Leader for Gilbane’s the Midwest and Central Division. With 10 years of experience, he is focused on scaling and standardizing technology implementation while innovating ways to improve project processes. Previously, He owned a BIM firm with a wide scope of projects, from project inception through FM integration.

Related Classes

Related Classes

Tags

Published

  • 2016
  • RC21365
  • AU Las Vegas

Software

  • ReCap
  • Maya
  • Revit

Industries

  • General Architecture. Engineering and Construction
  • Construction Services
  • General Media & Entertainment

Topics

  • Reality Computing
  • Building Construction