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Adrian Graham

AE24277: Cloud Rendering using Google Zync

(Duration 41:08)

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Key Learning

Key Learning

  • Understand the scale of Google Cloud Platform and the render power available to the individual.
  • Gain in-depth knowledge of how ZYNC functions, how to launch, monitor, and manage jobs.
  • Learn how to manage and reduce your usage costs.
  • Learn the ease of setup and implementation of ZYNC into your facility's render pipeline.

Description

Description

Two things continue to be true in visual effects and rendering projects: schedules fluctuate, and the effort to get to final remains impossible to predict. This is where ZYNC was born: from the rendering pipelines of real studios, enabling small creative teams to focus on creativity rather than infrastructure. Using native Maya plugins and built-in licensing for today's most powerful rendering software, ZYNC lets studios burst their rendering to the cloud when they need it most. ZYNC has been the go-to rendering solutions for over a dozen feature films and hundreds of commercials, totaling over 50 million core rendering hours. This course will show how small-to-midsize facilities can leverage the power of Google Cloud Platform to render their most complex, CPU-intensive jobs on ZYNC.

Target Audience

Target Audience

Any artist or facility using Maya that wants to save money and time leveraging the cloud for rendering.

Speakers

Speakers

Adrian Graham

Adrian Graham is a veteran of the VFX industry with over 20 years' experience as a Pipeline Technical Director. He has built infrastructure for facilities both large and small, film and commercial, and has held technical, artistic, and managerial roles.

As a Cloud Solutions Architect at Google, Adrian is responsible for helping move the visual effects and animation worlds to the cloud. The same platform that powers Google's global infrastructure can be leveraged by everyone; from the individual freelancer to the largest facility. Adrian's job is to facilitate this transformation.

Prior to working at Google, Adrian was a Product Designer for Maya at Autodesk, where he led the Bifrost project through its early stages of release.

Related Classes

Related Classes

Tags

Published

  • 2016
  • AE24277
  • AU Las Vegas

Software

  • Maya

Industries

  • General Media & Entertainment
  • Film and Television

Topics

  • Animation and Entertainment
  • Animation and Entertainment