Hear from a knife maker on how we capitalize on lathe functionality within Fusion 360 software—CAM (computer-aided manufacturing). In this class we will show how to use Fusion 360 Lathe to design parts, set up relevant tools, create toolpaths, simulate, and post the GCode. We will show several methods to design lathe parts, including extruding cylinders and stacking them, as well as drawing a profile sketch and revolving the object to create it. We will spend a lot of time in the CAM environment, showing real-world examples of how to set up many different kinds of tools in all orientations, how to create complex toolpaths to do exactly what you want, and how to use the simulation to your advantage. We will also go over several hidden tips and tricks that will really maximize what Fusion 360 software is capable of on a computer numerical control (CNC) lathe. On the postprocessor side of things, we will show what the GCode looks like and how it works in the real world. Lastly, we will have video demos of these exact parts being turned on our Tormach Lathe. This session features Fusion 360. AIA Approved
Designers, engineers, machinists, and entrepreneurs who want to see what lathe CAM can really do.
John Grimsmo has been an entrepreneur for 16 years and nothing truly suited him until he found the world of computer numerical control (CNC) 8 years ago. He’s been insanely hooked ever since, first from a hobbyist level, converting his own machines to CNC, and now as the co-owner of Grimsmo Knives producing some of the world's most effective pocket knives using the most effective equipment he can get his hands on. Grimsmo teamed up with his brother Erik 4 years ago, and they are now creating artwork in exotic alloys and calling them knives. They learn everything they can to push themselves and get better on a daily basis. Tolerances are never tight enough, surface finishes are never shiny enough, and colors are never vibrant enough. They have built a wonderful shop and get to come into work every day and play. It's their dream job. They’ve been using Fusion 360 software for 9 months, and HSMWorks integrated CAM (computer-aided manufacturing) for SolidWorks before that. These industry-leading CAM packages are enabling the brothers to have full control over their machines and produce toolpaths that are truly beautiful.
Curtis Chan is a technical evangelist at Autodesk, Inc. He works with students, startups, and larger companies to help them embrace and get the most out of the new generation of cloud and mobile-based manufacturing software such as Fusion 360 3D CAD design app. Prior to Autodesk, Chan spent several years as a mechanical engineer in the defense industry (associated with the F-35 Joint Strike Fighter Program), and he was an equipments engineer in the medical industry devising new technology for manufacturing coronary stents. Aside from industry experience, as a prior application engineer for 3D-design software companies such as SpaceClaim and SolidWorks, Chan offers expertise in a variety of 3D CAD/CAM (computer-aided manufacturing) tools, complementing his knowledge in finite element analysis (FEA) products and additive/subtractive manufacturing techniques. Chan holds a bachelor’s degree in mechanical engineering from San Diego State University. Follow him on Twitter: @Curt_Chan
Fusion 360 software includes powerful design tools. Mastering the assembly design tools will enable you to explore more designs faster and build smarter designs that respond to changes quickly and easily. This class will cover the setup of projects, design methodology best practices, theory on why and how tools work, and how to best apply these concepts to real-world design problems.
Learn how to take your design from within Fusion 360 software and apply 2D and 3D toolpaths. This class will open up the door and let you create G-code for your computer numerical control (CNC) machines. Simply start at the beginning, create toolpaths, simulate and verify, post G-code, and see how easy it is to handle design changes.
In this class, we'll cover tips and tricks for publishing and scaling apps in the Autodesk App Store, as learned by the developers of the Bommer add-in for Fusion 360 software. Specifically, we'll cover preparing your app for deployment (including UX considerations), handling installation and user registration, saving and retrieving generated content (for example, files), monitoring for issues, and engaging with your user community. We'll dive deep into the Fusion 360 API to look at what's provided and what we had to build in order to deploy or add in. We'll also cover some traps we fell into while building Bommer, and how we got ourselves out of them. This class will be accessible to all skill levels of programmers and engineers/CAD managers who want to develop and publish add-ins. Some programming experience will be required to understand a few technical details, but much of the class will be understandable to nonprogrammers.
This class is for Fusion 360 users who (just occasionally!) find themselves ready to create a complex model and don't know where to start. We'll cover the basics concepts of surface and curvature continuity, and look at some examples of difficult topology and how to avoid it. And then we'll take a deep dive into the toolset for surface modeling in Fusion 360. Finally, we'll run through a complete step-by-step example of building a model from surfaces with Fusion 360, from concept to solid body. This class will benefit students who find themselves modeling challenging topology with Fusion 360, and who want to go from "hack and whack" to planned and perfect.
This class will cover 3D modelling for design intent, design ideation, generative design, simulation, rendering, and CAM workflows. Bruno Pfister contacted CADPRO Systems in 2015 to find out about a product called Fusion 360, wondering if it could help him to develop CAM programs for his brand-new Haas computer numerical control (CNC) machine. His goal was to design and manufacture BMX components for New Zealand's competitive grassroots and professional BMXers. This class tells his story about the development of cranks and chain rings used at various international events including the 2016 BMX World Championships in Columbia.
Designing and making a custom-fit Ironman suit with my son for Comic-Con International: San Diego is the inspiration for this class. It's like asking a tailor to use CAD for textile design or requesting a well-cut Italian suit made from metal. It started with the shape of my son. Then the compounded complexity of modeling sheet metal layers that custom fit him. Last but not least, how were we to work out the flat pattern of these complex surfaces? Finally, we had to make it, but with what and how? In this class, we'll explore a digital workflow with Fusion 360 software. We can use ReCap Pro software to convert human scan data to mesh model. We can refine mesh model with ReMake software. We can use Fusion 360 for sheet metal design based on the human mesh. And we can do flat pattern creation with ExactFlat Online software. We then lay out a nested flat pattern and cut on stock sheet using Fusion 360 CAM 2D profile cutting. We assemble all the parts together, and the custom-fit Ironman suit is finalized with perfect shape and size.
Autodesk Generative Design gives users the ability to analytically engineer component models that adhere to multiple design and manufacturing constraints, which are optimized for Additive Manufacturing Processes. To use this tool to its fullest potential, a sound understanding of how it fits into the overall workflow of initial design thru manufacturing. This class will give users the opportunity to explore these workflows, and in doing so gain a good understanding of a successful generative design process..
Learn the features and workflows needed for brake press sheet metal design. Create material-specific rules in a library to be referenced and shared. Discover the selection-based flange tool to create base, contour, edge, and join flanges. Cut across bends by unfolding and folding your bent bodies. After attending this class, you will have the knowledge needed to be effective in sheet metal design.
Product development is a pain, right? It doesn't have to be. Let us walk you through it. We're 2 industrial designers with a knack for teaching. Design Thinking is a great process to move a team quickly from problem space to solutions. But it's just that: a cognitive process. What do you do with all those great ideas? This class will be a hands-on introduction to Design Thinking and Making. In small teams, we'll work rapidly through a design challenge, using a human-centered approach, and develop virtual prototypes using Fusion 360 software. Participants will be given a project brief, and we'll select teams at random. The focus of this highly engaging workshop is to rapidly develop a product solution (as a team) through Design Thinking and conceptual realization using Fusion 360. Teams will prepare and present their solutions in an informal share.
Learn how to use direct modeling in Fusion 360 software to heal imported geometry using the "wound and heal" method. See how easy it is to defeature models for 3D printing or finite element analysis. Need to make a change that would bring a history modeler to its knees? See how easy it can be done with direct modeling methods. Finally, see how to design models using direct editing methodologies.
Integrating Fusion 360 with Forge can be a really powerful way to streamline your existing processes. <br/><br/>In this class, we will provide an introduction to both the Forge and Fusion 360 API's and will explain how you can get started with implementing workflows using both Fusion 360 and Forge.
This class will cover the advanced capabilities within the post-processor system that is part of Fusion 360 software and Autodesk HSM software. We'll have a look at specific examples to illustrate the advanced features available and how we can best utilize them. We'll go through the post API and leave room for technical questions on how to best approach complex problems. And you can, of course, request new features that you've been missing. The designer of the post-processor system, Rene Fonseca, will present the class.