Learn from analyzing amazing examples of product configurators, sales pitches, instructions guides etc
Learn the basics of this node based editor to create rich VR and web INTERACTIVE expereince
learn how to present designs and products made with Fusion360, Maya, AutoCAD, Revit etc in browser
Make interactive multimedia product presentations, product configurators, instructions and sales pitches directly in a browser , without programming! Have you always admired fancy interactive experiences on the web? WebGL today lets us do interactive , multimedia, 3D in browser but authoring exciting experiences requires programming and a lot of knowledge. Not any more! Using a smart node-based editor, Project Play, one of Autodesk's latest Technology Previews lets you create amazingly rich Web and VR experiences mixing different digital media – audio, video, 2d drawings, 3d models, connect to web api’s and more to create a new way to communicate, instruct and sell your designs! Together with Autodesk’s LMV, Project Play lays down the path to the future of product communication, instructions and brand/sales interactive experiences in browser. Join Nop, Michael and Tanja and get your mind be blown away
Young or seasoned designers, architects, visualization experts, web art designers, artists, users who work in the marketing and branding departments of large companies - anyone who needs to or has a job to prepare product presentations, sales tools and experiences or branding assets for the web. Mainly targeting Fusion360 users
Product manager of Autodesk ReMake (formerly known as Memento), employee nr. 1 and one of the founders of the Consumer group and the 123D product line, previous product manager for Revit, 123D Make, 123D Design. Project lead and producer of the Smithsonian-Autodesk collaborative project www.3d.si.edu
FoST talk: http://tinyurl.com/q64pxsg
TEDx talk: http://tinyurl.com/kctwevw
Trained architect with 12 years of practice in Vienna and London. Perennially fascinated by how technology enables a more creative life, she decided to continue her career in the digital design world and has now been with Autodesk for 15 years.
A staunch believer that we are all born with a sense of creativity and the need to express it, she has been telling stories and leading product development teams that transform powerful algorithms into tools accessible by wide range of people.
Tanja has written books, studied 8 languages, and acted in theater and film.
Software engineer at Autodesk. Originally from Boston, Michael has had experience in many domains of computer graphics. He worked on GPU drivers at AMD, animation and visual effects at Blue Sky Studios and Lucasfilm, and now a new WebGL platform at Autodesk. He is passionate about the intersection between art and science, and has a keen interest in emerging technologies such as virtual and augmented reality.
Michael is an advocate of open source software, environmentalism, and jazz music.
The session will present concept design development workflow for industrial designers with Fusion 360 software quick Sculpt and Solid Modeling, plus Rendering. We will also mix with Physical Sketching on Wacom Tablet. The class is about introducing new early design iteration process with Fusion 360 software for industrial designers. Traditionally, designers start sketching when they’ve received overall goal/direction for the product. This class suggests that designers mix quick 3D modeling with their traditional sketching workflow. For example, Fusion 360 software has super-flexible Sculpt Modeling, and it takes just a few minutes to generate basic forms. Designers can start their sketches over these basic product forms and find balance and details based on real scale. This session features Fusion 360 and SketchBook Pro.
Implementing Simulation software early and often in the design process helps to reduce prototypes, get to market more quickly, and optimize your design for better performance. Designs are all around you—some that have used Simulation software, and some that could benefit from this optimization. In fact, most products require the use of multiple Simulation software products to achieve their best design. I know, I know . . . so where does the kegger come in to play? It might seem strange, but something as simple as a keg can be used to perfectly demonstrate nearly every Simulation software product. In this class, you will learn a bit of Simulation for Fusion 360 software, Autodesk CFD software, Autodesk Nastran In-CAD software, Simulation Mechanical software, Moldflow software, and Moldflow Design software. So, if you’re interested in how you can optimize your designs, or just want to grab a beer in one of the most entertaining classes of Autodesk University, this is the place for you! This session features Fusion 360 and CFD.
This class covers the use of bolted connections, joints, rigid elements, and other element types to link parts within multi-body assemblies inside Autodesk Nastran In-CAD and Simulation Mechanical. Several models will be displayed to highlight the differences between solid and idealized connectors, and how each approach can affect the results.
Autodesk has historically developed software and provided consulting services for metal additively manufactured (AM) lattice-type structures. Common powder-bed processes include SLM (Selective Laser Melting) / DMLS (Direct Metal Laser Sintering), and EBM (Electron Beam Melting). When considering real-life applications of these structures, many assumptions are made about the characteristics of the manufactured material. Among others, these include strength, elastic moduli, thermal properties, material density, surface finish, and structural stability. These characteristics are affected by many factors, including machine parameters, build orientation, and feature size. This session features Autodesk Explicit Solver, Nastran, Netfabb, Within.
This class will demonstrate a workflow that uses the T-Splines Module in Fusion 360 software to create NURBS like surface patches utilizing sketches as a base start and sub-d modeling and pair the generated boundary representations (BREPs) with solid modeling tools inside the parametric timeline environment. The class will focus on best practice and proper T-Spline patch topology to maximize resulting BREP quality for further modeling steps inside the parametric timeline. This session features Fusion 360.
Most people do not think of sketching and CAD as direct partners. They are typically viewed specifically as Step 1 and Step 2. Last year at Autodesk University, I hosted a very popular class on this very subject. Please join me for this session and explore the strength of sketching and CAD working together. Sketching is a tool that everyone should use (and I believe everyone can sketch). It is a wonderful tool that can bridge language and distance hurdles. In addition, as a project moves to CAD, sketching helps fill in the blanks for development. As CAD becomes more dominant in the process, the tool is capitalized on for detail, verification, and production. This is the heart of what CAD does best. In addition, we will talk about CAD at the start of a project and sketching toward the end of a project! Come sketch with me, learn about CAD, and see the symbiotic relationship between SketchBook mobile app and Fusion 360 software. This session features Fusion 360 and Sketchbook Express.
In the era of smart, connected, customizable products, the objects we buy should get better over time. How might we design for this? Google's mobile phone Project Ara is one example of a product designed to be modular, customized, and upgraded. Enabling products to change and last is among the best ways to make them more sustainable. Learn how to apply these principles to design future-proof products in Fusion 360 software. Discover how designing for modularity and upgradability dovetails with making products easier to disassemble and repair. Celebrated Fusion 360 software designer Paul Sohi (Denise Schindler prosthetic leg) and sustainable-design maven Dawn Danby (Sustainability Workshop) join forces to bring you this high-energy session. This session features Fusion 360.
The purpose of this class is to present an end-to-end workflow for additive design and manufacturing, using software and technology from Autodesk, Inc. At this moment in time, Autodesk is the only technology innovator that offers this unique capability—using their advanced software technology—for design, simulation, generative design (topology, skin, and lattice optimization), build simulation, build preparation, and advanced manufacturing methods. The class will demonstrate step by step the process involved in taking a component through design, simulation, optimization, build preparation, build simulation, postbuild verification, and finishing. The class will educate attendees who wish to learn about the processes and challenges involved in additive design and manufacturing. The software being demonstrated for the workflow includes Fusion 360 software, Within software, Pan Technology software, Netfabb software, and Delcam software. This session features Within and Fusion 360.
3D printing has revolutionized the design and manufacturing production workflow, making the creation of design prototypes as easy as pushing a button. Fusion 360 software is quickly becoming an indispensable tool in this revolution, enabling designers and engineers to create and iterate their design faster than ever before. This course will step through the process of developing, printing, and iterating the design of a real product prototype. There are products used every day for a variety of purposes, from the office to the house. This course will explore the development of a household product. You will step through the process of designing the product, learning the different phases of the design used to create a 3D-printable final product. This session features Fusion 360.
This class is a case study in impact design that shares the story of Nia Technologies and its response to the challenge of limited access to mobility prosthetics in developing countries. With insights from Nia’s clinical trials in Uganda, attendees will learn how to apply “appropriate technology” design principles to solve real-world problems. Based on these principles, Nia is capitalizing on low-cost “maker” technologies, including open-source hardware and inexpensive software, to address the severe lack of affordable, well-fitting prosthetics in developing countries. Learn how Nia uses Fusion 360 software, the Meshmixer API, and other custom applications to streamline the 3D design process, empowering clinicians to scan, design, and 3D print high-quality, affordable, better-fitting prosthetic devices much faster than can be done with manual processes. Learn about the process and outcomes of Nia’s work, and the importance of linking social insight with design to create sustainable technological interventions. This session features Fusion 360.
This course will describe the advantages and challenges of using 3D printing for shoe manufacturing. It will include how OESH Shoes is using a special 3D printing process for production manufacturing. Key to the process is a pellet-based extruding 3D printer that is specifically designed for extruding elastomeric materials suitable for shoe components. The printer prints directly from readily available thermoplastic pellets rather than from filament, and enables us to use blowing agents in both chemical and physical form as well as microcellular expanding agents to produce cellular and foamed materials that are particularly suitable for shoe soles. We have a bank of these 3D printers all operating simultaneously, each printer producing its own made-to-order pair of shoes or components. This process enables us to offer a much broader range of styles and sizes than is achievable with traditional manufacturing, and it will enable us to produce customized shoes. This session features Fusion 360.
In this class, we will go through a project with Paralympic cycling champion Denise Schindler to show how working with her we were able to create a totally new manufacturing and design method for the production of prosthetics. This process has turned an analogue industry into a digital one, making the production and manufacturing of prosthetics digitally distributable, while also removing errors created by working by hand. This session features Fusion 360.