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Ben Bisares

DV21566: The Next Step in Design Visualization

(Duration 01:34:53)

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Key Learning

Key Learning

  • Discover a Stingray project workflow
  • Learn how to prep objects with 3ds Max for Stingray
  • Learn about project creation with Stingray
  • Learn how to create packages for different platforms

Materials

Materials

Description

Description

Learn how to harness the power of Stingray game engine to create real-time, interactive presentations. In this class we will show how to take content made in software such as Revit software and Inventor software, bring it into 3ds Max software for further prep and polish, and finally bring it into Stingray game engine for the final result. With Stingray game engine, we will see how to create presentations with features like real-time lighting and material modification, object interaction, and even virtual-reality headset support. Last, we will learn how to create a stand-alone package compatible with common platforms like Microsoft Windows, Google Android, and Apple iOS. This session features Autodesk Stingray and 3ds Max. AIA Approved

Target Audience

Target Audience

Architects and Product Designers interested in creating next gen interactive presentations

Speakers

Speakers

Ben Bisares

Ben Bisares is the Media & Entertainment technical specialist at Autodesk, Inc., focusing on the architecture, video game, and 3D print industries.

Related Classes

Related Classes

Tags

Published

  • 2016
  • DV21566
  • AU Las Vegas

Software

  • Autodesk Stingray
  • 3ds Max

Industries

  • General Architecture. Engineering and Construction
  • Architecture Services

Topics

  • Design Visualization
  • Architecture