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Steven Ellis

DV21503: Visualize Your InfraWorks 360 Design in a Gaming Environment with Stingray

(Duration 40:12)

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Key Learning

Key Learning

  • Gain an excellent understanding of the technical workflow that takes an InfraWorks 360 model to 3ds Max and into Stingray
  • Understand some of the limitations of using large data sets in gaming engines
  • Understand the controls and features of the game inside Stingray
  • Discover new ways to visualize your designs

Materials

Materials

Description

Description

In this class, we will cover the workflows to create a game from your InfraWorks 360 software designs. The workflow will cover exporting your InfraWorks 360 model, harnessing 3ds Max software, and then using Stingray game engine to create the game. This session features Autodesk Stingray, 3ds Max, and InfraWorks 360.

Target Audience

Target Audience

Civil Designers, Media & Entertainment Professionals, CAD Managers, Designers, 3D Modelers

Speakers

Speakers

Steven Ellis

Steven Ellis is the ANZ (Australia and New Zealand) civil infrastructure technical specialist at Autodesk, Inc. Ellis has 16 years of experience in the civil design and engineering industry, having worked in both the private and government sectors on a broad range of projects. Ellis has a passion for technology and helping others to harness the latest tools to help them design and create.

Related Classes

Related Classes

Tags

Published

  • 2016
  • DV21503
  • AU Las Vegas

Software

  • Autodesk Stingray
  • 3ds Max
  • InfraWorks 360

Industries

  • Civil Infrastructure
  • Engineering Service Providers

Topics

  • Design Visualization
  • Transportation