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Kelsey Stein

CS21830: Using the Stingray Game Engine for Pursuits and Conceptual Estimates

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Key Learning

Key Learning

  • Understand the workflow to create an interactive gaming environment from a 3D Revit model
  • Learn what the Stingray 3D game engine is, and how it can be used for proposals in the construction industry
  • Learn how to use the add-in Live for conversion of 3D models to Stingray
  • Learn about the benefits of using gaming in the construction industry

Materials

Materials

Description

Description

In this class, students will learn how to use Revit software, the Live add-in, and Stingray game engine to create high-quality, interactive visualizations from 3D models. First, you will learn how to use the Live add-in to convert 3D Revit models to the game engine, Stingray. Once in Stingray engine, you will learn how to create immersive environments for your clients. In these environments, owners can explore, interact, and even edit their own projects. They can choose from various design options and view the costs associated with them. Students will learn a workflow that is simple, repeatable, and teachable, even for those unfamiliar with video games or programming. The benefits of using gaming in construction include increasing owner involvement, reducing the time and effort it takes to produce an attractive proposal, and facilitating bidding on smaller projects with a quality offering only affordable by larger projects today. Visualizations through Stingray game engine ultimately lead to winning more work. This session features Autodesk Stingray and Revit. AIA Approved

Target Audience

Target Audience

Owner/operators, construction managers, architects, and preconstruction professionals who have an interest in producing gaming visualizations from 3D Revit models.

Speakers

Speakers

Kelsey Stein

Kelsey Stein specializes in Building Information Modeling (BIM)-based preconstruction services at Skanska, where she is helping to advance the use of BIM-based estimating technologies. She has 8 years of industry experience in the United States, Australia, and New Zealand. Prior to joining Skanska, she worked as an architectural designer for Populous, where she worked on arenas, stadia, and other large-scale sports architecture facilities throughout Australia and Asia. She graduated magna cum laude from Drury University with a Bachelor of Architecture degree, and she has a Certificate of Construction Management from the University of Florida. She is also a LEED Accredited Professional.

Dave Tyner

John Schrag has been designing software tools for designers for 30 years. He has helped to create 3d graphics tools for graphic artists, typographers, industrial designers, automotive stylists, animators, filmmakers, sculptors, game designers, and architects -- including Autodesk Maya and Autodesk Mudbox, both of which have received Scientific and Technical Achievement Awards from the Academy of Motion Pictures Arts and Sciences. Currently John is working on Autodesk LIVE, democratizing game, VR and AR technology for the AEC industry.

Related Classes

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Tags

Published

  • 2016
  • CS21830
  • AU Las Vegas

Software

  • Autodesk Stingray
  • Revit

Industries

  • General Architecture. Engineering and Construction
  • Architecture Services
  • General Media & Entertainment

Topics

  • Building Construction
  • Design Visualization