Today, ubiquitous sensors make it possible to digitize the real world around us. To do what, you ask?
We can digitize objects from the past for archiving purposes, digitize historic collections to enable universal access, monitor and protect natural landscapes or species and make education more fun! We can also digitize physical art for commercial purposes, digitize ourselves for fun or medical purposes, make realistic assets for games, film and exciting new interactive experiences that can augment the value of the captured reality.
How is that relevant to us designers, the makers of the future?
Join Tanja and Grant for a 1.5 hour lab session and learn how to use captured reality to start new designs and create 3d models in novel ways. We’ll cover how to create a 3D model by tracing over a digitized capture, how to create new designs using complex shapes made by nature as inspirations or as final parts in your designs, how to develop designs variations switching between physical and digital prototypes, how to make personalized accessories or medical equipment, or simply how to repair broken parts no longer available for sale …
With ReMake and Fusion360, we offer new exciting concept and design workflows – join us and learn how to do it all!
beginners and seasoned artists designers, engineers wanted to learn or deepen their knowledge of capturing reality for further use in AR/VR, design, simulation, art.
Product manager of Autodesk ReMake (formerly known as Memento), employee nr. 1 and one of the founders of the Consumer group and the 123D product line, previous product manager for Revit, 123D Make, 123D Design. Project lead and producer of the Smithsonian-Autodesk collaborative project www.3d.si.edu
FoST talk: http://tinyurl.com/q64pxsg
TEDx talk: http://tinyurl.com/kctwevw
Trained architect with 12 years of practice in Vienna and London. Perennially fascinated by how technology enables a more creative life, she decided to continue her career in the digital design world and has now been with Autodesk for 15 years.
A staunch believer that we are all born with a sense of creativity and the need to express it, she has been telling stories and leading product development teams that transform powerful algorithms into tools accessible by wide range of people.
Tanja has written books, studied 8 languages, and acted in theater and film.
Senior studying Product Design at University of Oregon, and working as an intern on the Autodesk Remake team.
Grant has been exploring reality computing hardware and software as a member of the Strategy and Research team from 2014-16, in an aim to better understand what it takes to go from physical to digital and back. He brings a strong skill set using CAD, beginning his college education perusing a degree in Automotive Engineering, later moving into the material and product studies program at University of Oregon, school of Architecture and Allied Arts.
At AU 2014, Grant competed in, and got 2nd place in the Fusion 360 Design Slam. At AU 2015, Grant represented the Autodesk Education program to present a concept product with teammates and participated in the education summit on a panel talk focusing on his experiences with STEAM.
With a strong grasp of solid and surface modeling, he creates cars and consumer products in his spare time, sharing skills as a Fusion 360 user through work with the evangelism team, as well as assisting with meetups for professionals and students.
Designing and making a custom-fit Ironman suit with my son for Comic-Con International: San Diego is the inspiration for this class. It's like asking a tailor to use CAD for textile design or requesting a well-cut Italian suit made from metal. It started with the shape of my son. Then the compounded complexity of modeling sheet metal layers that custom fit him. Last but not least, how were we to work out the flat pattern of these complex surfaces? Finally, we had to make it, but with what and how? In this class, we'll explore a digital workflow with Fusion 360 software. We can use ReCap Pro software to convert human scan data to mesh model. We can refine mesh model with ReMake software. We can use Fusion 360 for sheet metal design based on the human mesh. And we can do flat pattern creation with ExactFlat Online software. We then lay out a nested flat pattern and cut on stock sheet using Fusion 360 CAM 2D profile cutting. We assemble all the parts together, and the custom-fit Ironman suit is finalized with perfect shape and size.
Watch, experience, and understand how it's possible to create realistic environments and architecture with millions of polygons that can run on a mobile device.<br/><br/>This class will offer a deep explanation of the real worlds we need to recreate, and how to decide between modeling techniques, lighting systems to advantage of the mobile devices capabilities.<br/><br/>The first part will unveil the power of the techniques, showing in real time how a mobile device can handle a huge street and a detailed store with millions of polygons.<br/><br/>The second part will start with a brief analysis about the sort of information we need to create a huge environment suitable to be transformed into virtual reality. Professional pictures, or mobile cameras? Photogrammetry? When and how? We'll cover all the details you need, and questions you have.<br/><br/>Finally, we'll look at the incredible tools in 3ds Max to handle all sorts of big data, and to optimize it for mobile and virtual reality.<br/><br/>You'll walk away with an actionable approach for current and future virtual reality systems.
The class will guide attendees to understand the principles and aim of the Conceptual Design Process developed for White Architects, and the benefits that Autodesk technology and services can bring.<br/><br/>White Architects needed to identify design intent in conceptual architecture stages, including energy efficiency. They wanted to use Autodesk applications to efficiently identify the design intent and, at the same time, to be able to re-use the digital models in later design processes.<br/><br/>Autodesk has worked with them to define the best processes and tools to achieve their objectives, defining a consistent framework that allows White architects to use the framework as a fluid and flexible tool for facing this early stage design and to use the digital models downstream to accomplish with more advanced phases of the project lifecycle.
Join this class if you want to know more about the design process using fused deposition modeling (FDM) 3D printing technology through the power of a very flexible modeling workflow in Fusion 360 software. We will use a real example to show you how to conceptualize, design, and optimize your models for fitting this powerful production technology. We will end the session with tips and tricks so you can better perform in design for additive and the making of anything.
Reality capture is a process of capturing as-is conditions as images or point clouds using various means, including laser scanners, LIDAR (light detection and ranging) sensors, 360º cameras, unmanned aerial vehicles (UAVs), and more. All of these different modes spit out different output files that can then be converted to usable point cloud or vector data. Extracting construction intelligence from the point cloud or vector data and sharing it in a consumable format is the key for the success of any reality capture process. This class will detail laser scanning and UAV data-capture and intelligence-extraction workflows for different use cases, such as quality control/quality assurance, construction planning, site logistics, data-rich 3D modeling, intelligent as-builting, construction progress reporting, and so on.
The United States Bureau of Reclamation (USBR) develops, manages, and protects western water resources for the United States. Built in an age of slide rules and drafting, the USBR's 492 dams and 53 power plants were each created from thousands of individual engineering drawings. These dams are critical infrastructure and will continue to serve the nation for centuries. Effective facility management requires new methods and technology. Using Autodesk software, and with assistance from Autodesk, the USBR set out to create unified intelligent models of Glen Canyon dam and power plant. The use of laser scanning, photogrammetry, CAD, Building Information Modeling (BIM), and SONAR enabled the creation of multidisciplinary, comprehensive 3D models. The data and models will be used for design, operations and maintenance, security, education, and visualization. This project serves as a prototype to develop expertise, best practices, guidelines, and procedures with applicability for many industries. This session will discuss the objectives, procedures, and project status.
In this class, we'll present the reality capture process of a hospital that we realized by using unmanned aerial vehicle (UAV) captures for the exteriors and laser scans for the interior. We captured 1,200 laser scans and then merged them with a UAV-based point cloud extracted from 500 photos and 10 ground control points. Making this project a success required a thorough upstream preparation and a careful on-site implementation, and we will present both in this talk. We'll explain the methodology involved in assembling such a project in ReCap Pro software, from the assembly of the scans to the verification of the resulting point cloud. We defined our own methodology for this process given the huge number of laser scans and the fact that they needed to be merged with the UAV scan. We'll also demonstrate how we capitalized on this reality data in Revit software to get the Building Information Modeling (BIM) model. We'll also demonstrate our point-cloud-based viewer in a fully immersive virtual reality experience like HTC Vive.
Capitalizing on Building Information Modeling (BIM) for new buildings is easy-you get to start with a fresh, clean file, and you can lay out everything you need precisely where it's supposed to be. But what if you're doing an addition, a renovation, or a historic preservation? Maybe you have existing drawings. (Maybe they're accurate!) Maybe you have some reality capture data. But most of what is important to a structural engineer is probably hidden behind an existing façade or finish. And yet the model must go on. Fortunately, you're not alone. Join this roundtable to share your experience with these challenges, and see how your peers have dealt with the same issues.
It may seem like science fiction, but the ability to create a 3D solid model from a series of photographs is now possible-and it's actually easier to do than you might think. Join us as we walk through and explore all the steps necessary for this new amazing workflow. We'll start at the beginning with the initial photo scan of an object utilizing ReCap software, and then we'll clean up the scan with ReMake software. The clean scan goes over to Fusion 360 software for conversion, and finally into Inventor software to complete the workflow. After we discuss each step in detail, we'll look at the incredible potential of this photo-to-solid workflow.
*PLEASE NOTE* This dynamic presentation on the health of marine ecosystems and the use of photogrammetry by the Hydrous is now part of the Wednesday presentation, "Stories from the Future of Making Things Experience," at 3:30 PM in the Theater.<br/><br/>The health of marine ecosystems is declining rapidly from the combined effects of climate change, like rising ocean temperatures, ocean acidification, and sea level rise, and these effects are compounded by more direct human impacts such as pollution and over-fishing. Despite overwhelming evidence of these problems, and the proven effectiveness of their respective solutions, ocean environments like coral reefs remain over-exploited, under-protected, and out of mind. Therefore, the Hydrous uses creative methods to support scientific discovery and translate research into public understanding and ocean conservation. The Hydrous uses photogrammetry to non-destructively create 3D models of coral reefs in the wild and from museum specimens, the data from which contribute to ongoing research, historical preservation, art programs, and ocean education. The Hydrous also creates immersive experiences for virtual field trips and 360 footage, which have been viewed online by millions. The ultimate goal of the Hydrous is to connect people to marine environments and increase ocean literacy- through expeditions, technology, and education- to so that our blue planet can be further admired, understood, and protected.
The class will start with an introduction to a historical project created in Revit software using scan-to-Building Information Modeling (BIM) workflows. The completed model will be showcased and specific features of the model will be highlighted. We will then introduce you to various Autodesk software used to accomplish the model, VIZ. Revit software, ReCap software, ReMake software, and Navisworks software. Once you have a basic understanding of the proposed workflow, we will then give a hands-on instructional demonstration. The workflows you will learn include visualizing a point cloud in ReCap and Navisworks; importing the point cloud in Revit, and making sure it's at the right location; creating basic historical objects using the Revit family editor; modeling complex architectural features in Revit; and scanning to ReMake and Revit. Lastly, you will discover how the model can be exported to Revit Live and visualized in a 1:1 scale using virtual reality devices to truly go back in time using tools of the future.
This class will showcase the Piedmont Atlanta Hospital Marcus Tower expansion and the all-in virtual design involvement on this project. We'll explain how to utilize models and BIM Team/C4R for Revit's cloud-based products and services for multiple aspects of the project, including the involvement in preconstruction for marketing, estimating, and self-perform opportunities; the integration of drone flights and parametric, in-house crane models for site logistics and safety planning; virtual reality for headwall mock-ups; and structural review. We'll complete the discussion with lessons learned for workflow, full-team integration, and training for the all-in approach.