See real-world examples of emergent technology in the AEC industry
Learn how we’re crossing the boundaries of industries to provide innovative solutions
Discuss how emergent technology will change how we imagine, design, and learn how to create
This class will showcase examples of combining emergent technology with Autodesk, Inc.’s, suite of products to create innovative workflows within the architecture, engineering, and construction industry. Learn how we’re moving away from just design and document, and moving toward a series of workflows that empower ideas, enable optimization, and create stakeholder engagement through digital and tactile experiences. See examples, such as how to go from unmanned aerial vehicles (UAV) data capture through to an analytical model for simulations using ReCap software, ReMake software, SimTools software, and Autodesk CFD software (formerly known as Simulation CFD software). Learn about developing virtual reality / augmented reality simulations using 3ds Max software and Stingray game engine. And discover using Fusion 360 software and 3D printing as mediums for crossing technical knowledge barriers. All this and more without writing a single line of code—thanks to the seamless workflows across the Autodesk products! This session features Autodesk ReMake and SimStudio. AIA Approved
Open to anyone looking to push beyond the limits of the way we’ve worked in the past
Simon Yorke is an advanced design technologist for Aurecon, a global consulting, engineering, management, and specialist technical services firm. He’s also the founder of YORKE Labs, an experimental digital design, fabrication, and prototyping workshop. Yorke is a designer, modeler, simulator, maker, and futurist with a passion for good design and advanced use of emergent technologies. For the last 12 years, Yorke’s work has focused on identifying and integrating intelligent design and simulation tools into the architecture, engineering, and construction industry. An early adopter of parametric modeling in the structural and infrastructure sectors, he then started exploring computational-design workflows for the integration of optimization, analysis, and simulation tools in digital design. Yorke has developed a number of advanced approaches and streamlined workflows, from the reality-capture technologies of photogrammetry, laser scanning, and unmanned aerial vehicles, through to virtual reality / augmented reality simulators for stakeholder digital-design engagement.
This class will showcase the Piedmont Atlanta Hospital Marcus Tower expansion and the all-in virtual design involvement on this project. We'll explain how to utilize models and BIM Team/C4R for Revit's cloud-based products and services for multiple aspects of the project, including the involvement in preconstruction for marketing, estimating, and self-perform opportunities; the integration of drone flights and parametric, in-house crane models for site logistics and safety planning; virtual reality for headwall mock-ups; and structural review. We'll complete the discussion with lessons learned for workflow, full-team integration, and training for the all-in approach.
The class will guide attendees to understand the principles and aim of the Conceptual Design Process developed for White Architects, and the benefits that Autodesk technology and services can bring.<br/><br/>White Architects needed to identify design intent in conceptual architecture stages, including energy efficiency. They wanted to use Autodesk applications to efficiently identify the design intent and, at the same time, to be able to re-use the digital models in later design processes.<br/><br/>Autodesk has worked with them to define the best processes and tools to achieve their objectives, defining a consistent framework that allows White architects to use the framework as a fluid and flexible tool for facing this early stage design and to use the digital models downstream to accomplish with more advanced phases of the project lifecycle.
Capitalizing on Building Information Modeling (BIM) for new buildings is easy-you get to start with a fresh, clean file, and you can lay out everything you need precisely where it's supposed to be. But what if you're doing an addition, a renovation, or a historic preservation? Maybe you have existing drawings. (Maybe they're accurate!) Maybe you have some reality capture data. But most of what is important to a structural engineer is probably hidden behind an existing façade or finish. And yet the model must go on. Fortunately, you're not alone. Join this roundtable to share your experience with these challenges, and see how your peers have dealt with the same issues.
This presentation will focus on the newly developed Topology Optimization technology now being used in Autodesk Nastran In-CAD software and also found in Autodesk Nastran standalone, Fusion 360 Ultimate software, Inventor Simulation software, and Dreamcatcher software. We will begin with an introduction of how Topology Optimization works, and then we'll focus on the Autodesk Nastran In-CAD interface for Topology Optimization. We will perform several examples that will include how to produce designs with minimized mass and maximized stiffness that comply with various design and manufacturing constraints. Examples will include minimized mass with stress and compliance design constraints and various manufacturing constraints such as additive and subtractive with symmetry. We will show a complete workflow that includes importing optimized .STL geometry and building a verification analysis model.
The United States Bureau of Reclamation (USBR) develops, manages, and protects western water resources for the United States. Built in an age of slide rules and drafting, the USBR's 492 dams and 53 power plants were each created from thousands of individual engineering drawings. These dams are critical infrastructure and will continue to serve the nation for centuries. Effective facility management requires new methods and technology. Using Autodesk software, and with assistance from Autodesk, the USBR set out to create unified intelligent models of Glen Canyon dam and power plant. The use of laser scanning, photogrammetry, CAD, Building Information Modeling (BIM), and SONAR enabled the creation of multidisciplinary, comprehensive 3D models. The data and models will be used for design, operations and maintenance, security, education, and visualization. This project serves as a prototype to develop expertise, best practices, guidelines, and procedures with applicability for many industries. This session will discuss the objectives, procedures, and project status.
In this class, we'll present the reality capture process of a hospital that we realized by using unmanned aerial vehicle (UAV) captures for the exteriors and laser scans for the interior. We captured 1,200 laser scans and then merged them with a UAV-based point cloud extracted from 500 photos and 10 ground control points. Making this project a success required a thorough upstream preparation and a careful on-site implementation, and we will present both in this talk. We'll explain the methodology involved in assembling such a project in ReCap Pro software, from the assembly of the scans to the verification of the resulting point cloud. We defined our own methodology for this process given the huge number of laser scans and the fact that they needed to be merged with the UAV scan. We'll also demonstrate how we capitalized on this reality data in Revit software to get the Building Information Modeling (BIM) model. We'll also demonstrate our point-cloud-based viewer in a fully immersive virtual reality experience like HTC Vive.
Reality capture is a process of capturing as-is conditions as images or point clouds using various means, including laser scanners, LIDAR (light detection and ranging) sensors, 360º cameras, unmanned aerial vehicles (UAVs), and more. All of these different modes spit out different output files that can then be converted to usable point cloud or vector data. Extracting construction intelligence from the point cloud or vector data and sharing it in a consumable format is the key for the success of any reality capture process. This class will detail laser scanning and UAV data-capture and intelligence-extraction workflows for different use cases, such as quality control/quality assurance, construction planning, site logistics, data-rich 3D modeling, intelligent as-builting, construction progress reporting, and so on.
Designing and making a custom-fit Ironman suit with my son for Comic-Con International: San Diego is the inspiration for this class. It's like asking a tailor to use CAD for textile design or requesting a well-cut Italian suit made from metal. It started with the shape of my son. Then the compounded complexity of modeling sheet metal layers that custom fit him. Last but not least, how were we to work out the flat pattern of these complex surfaces? Finally, we had to make it, but with what and how? In this class, we'll explore a digital workflow with Fusion 360 software. We can use ReCap Pro software to convert human scan data to mesh model. We can refine mesh model with ReMake software. We can use Fusion 360 for sheet metal design based on the human mesh. And we can do flat pattern creation with ExactFlat Online software. We then lay out a nested flat pattern and cut on stock sheet using Fusion 360 CAM 2D profile cutting. We assemble all the parts together, and the custom-fit Ironman suit is finalized with perfect shape and size.
Join this class if you want to know more about the design process using fused deposition modeling (FDM) 3D printing technology through the power of a very flexible modeling workflow in Fusion 360 software. We will use a real example to show you how to conceptualize, design, and optimize your models for fitting this powerful production technology. We will end the session with tips and tricks so you can better perform in design for additive and the making of anything.
It may seem like science fiction, but the ability to create a 3D solid model from a series of photographs is now possible-and it's actually easier to do than you might think. Join us as we walk through and explore all the steps necessary for this new amazing workflow. We'll start at the beginning with the initial photo scan of an object utilizing ReCap software, and then we'll clean up the scan with ReMake software. The clean scan goes over to Fusion 360 software for conversion, and finally into Inventor software to complete the workflow. After we discuss each step in detail, we'll look at the incredible potential of this photo-to-solid workflow.
The class will start with an introduction to a historical project created in Revit software using scan-to-Building Information Modeling (BIM) workflows. The completed model will be showcased and specific features of the model will be highlighted. We will then introduce you to various Autodesk software used to accomplish the model, VIZ. Revit software, ReCap software, ReMake software, and Navisworks software. Once you have a basic understanding of the proposed workflow, we will then give a hands-on instructional demonstration. The workflows you will learn include visualizing a point cloud in ReCap and Navisworks; importing the point cloud in Revit, and making sure it's at the right location; creating basic historical objects using the Revit family editor; modeling complex architectural features in Revit; and scanning to ReMake and Revit. Lastly, you will discover how the model can be exported to Revit Live and visualized in a 1:1 scale using virtual reality devices to truly go back in time using tools of the future.
Watch, experience, and understand how it's possible to create realistic environments and architecture with millions of polygons that can run on a mobile device.<br/><br/>This class will offer a deep explanation of the real worlds we need to recreate, and how to decide between modeling techniques, lighting systems to advantage of the mobile devices capabilities.<br/><br/>The first part will unveil the power of the techniques, showing in real time how a mobile device can handle a huge street and a detailed store with millions of polygons.<br/><br/>The second part will start with a brief analysis about the sort of information we need to create a huge environment suitable to be transformed into virtual reality. Professional pictures, or mobile cameras? Photogrammetry? When and how? We'll cover all the details you need, and questions you have.<br/><br/>Finally, we'll look at the incredible tools in 3ds Max to handle all sorts of big data, and to optimize it for mobile and virtual reality.<br/><br/>You'll walk away with an actionable approach for current and future virtual reality systems.
AU Las Vegas
General Architecture. Engineering and Construction