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Paul Nicholls

DV23157: VFX Workflows for Architectural Visualization

(Duration 59:48)

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Key Learning

Key Learning

  • Learn to adopt film and VFX workflows into architectural visualization
  • Gain insights into advanced custom-lighting setups within 3ds Max and V-Ray
  • Learn how to control gigantic scene files within 3ds Max
  • Learn the value of preproduction to make the most of your budget and location shoot time

Materials

Materials

Description

Description

This class is intended for architectural visualizers and visual-effects artists alike. It aims to demonstrate Factory Fifteen’s unique position between these 2 industries by showcasing 2 projects—a proof-of-concept science-fiction drama, and a film showcasing a stadium for the 2022 FIFA World Cup. Attendees will learn how Factory Fifteen’s work in film has cross-pollinated the firm’s work with architects, creating new digital workflows and sensibilities toward “selling architecture.” As well as providing an overview, the speaker will go in detail into the filming and 3D post-production (using 3ds Max software and V-Ray) of one hero shot from each project, as well as illustrating planning and execution at every stage. The first shot involves the design, build, and animation of a mechanical robot and its integration into film footage. Shot 2 involves an elaborate time-lapse sequence over 8 years within a World Cup stadium, from tournament mode to legacy mode, dramatically replacing footage with an evolving digital sequence that leads us to the year 2030. This session features 3ds Max.

Target Audience

Target Audience

Design Visualization Specialist

3D Visualisation artists wanting to adopt new workflows and sensibilities

Architects looking to expand their marketing using advanced film making

VFX artists looking to learn industry pipelines for complex scene setups.

Speakers

Speakers

Paul Nicholls

Paul Nicholls trained in architecture at Oxford Brookes University and at The Bartlett, UCL. Graduating in 2011, Nicholls co-founded the directing collective and virtual-effects studio Factory Fifteen, where he acts as a creative director.

Related Classes

Related Classes

Tags

Published

  • 2016
  • DV23157
  • AU Las Vegas

Software

  • 3ds Max

Industries

  • General Architecture. Engineering and Construction
  • Film and Television

Topics

  • Design Visualization
  • Architecture