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Eddie Perlberg

DV22441: Choosing the Best Renderer for the Job in 3ds Max

(Duration 01:27:49)

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Key Learning

Key Learning

  • Discover common terms and technologies for rendering
  • Discover some of the major and new titles available
  • Distinguish strengths and weaknesses for each of the titles
  • Learn best practices for a better rendering experience

Description

Description

As artists are inundated with more and more rendering technologies in 3ds Max software, the ability to choose the right one for the job is becoming less clear. In this session, we will examine the differentiation between some of the top and new offerings, as well as look at best practices that can improve your rendering experience no matter which technology you use. This session features 3ds Max.

Target Audience

Target Audience

For artists and design visualization technicians looking to understand the different rendering technology capabilities and how to make the most of them to present their design.

Speakers

Speakers

Eddie Perlberg

Eddie Perlberg is the product manager for 3ds Max software, as well as a representative of some of the other members of the Autodesk, Inc., family, including the Live Design initiative and other software titles and services. Prior to taking this roll, he was a technical specialist at Autodesk in Media & Entertainment, evangelizing and demonstrating how 3ds Max software fits into various workflows with a focus on design visualization. Prior to Autodesk, he was CAD manager and visualization artist at a number of U.S. architectural firms. Like many of you, he has extended his passion for working with 3ds Max software to working in motion graphics, as well as consulting for the pipeline development of a few games companies.

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Tags

Published

  • 2016
  • DV22441
  • AU Las Vegas

Software

  • 3ds Max

Industries

  • General Media & Entertainment
  • General Manufacturing and Product Design

Topics

  • Design Visualization
  • Animation and Entertainment