Learn to procedurally create any kind of physically based rendering (PBR) material with Substance Designer. This will enable you to create physically based materials that not only look believable, but also materials that tile perfectly when rendered. In this class you'll learn how to create some basic materials, and how to translate them into the major rendering applications including: mental ray rendering machine, NVIDIA’s Iray rendering engine, Chaos Group's V-Ray rendering engine, and A360 cloud-based collaboration service. We will also touch on creating material definition language (MDL) materials by using Iray directly inside Substance Designer. With Substance Designer at the center of your material pipeline, you’ll be able to create materials that will look relatively the same across any rendering engine you end up using for visualization. They will even translate into the major gaming engines, such as Stingray game engine, Unreal, and Unity. The industry use case for Substance Designer is unlimited. Anyone doing product design, automotive, architecture, film, and gaming can benefit from adding Substance Designer to his or her pipeline. This session features 3ds Max and A360. AIA Approved
Scott DeWoody has always had an affinity for art and technology. After seeing the animation being done through computers, he knew he could combine the two. In 2007, he graduated from The Art Institute of Houston with a bachelor’s degree in media arts and animation. There, he focused on lighting and rendering techniques using 3ds Max software, V-Ray for 3ds Max, and Adobe Photoshop software. A day does not go by when he is not using one of these applications. Image quality and workflow are the top priorities in his work. He is constantly studying color theory, composition, and new ways to produce the most effective possible results. He has worked at M. Arthur Gensler Jr. & Associates (Gensler), for the past 8 years as a visualization artist and manager. He has worked for numerous clients, including NVIDIA Corporation, ExxonMobil, and so many more. Currently, he is exploring the new possibilities of architecture in the interactive space with gaming platforms, augmented reality, and virtual reality.
Design visualization brings unique challenges from various model sources. Using tools like the Max Creation Graph (MCG) editor enables users to create new tools and techniques to tackle those challenges. Do you get geometry from sources that are incomplete or overly complex? Have you ever wanted to replace them, but need to be able to customize the results? MCG enables you create just those types of tools for your design visualization toolkit. In this session, we will examine how to use MCG to expand your toolkit, and how to approach the idea of tool creation. This session features 3ds Max. AIA Approved
The Raytracer Renderer (ART) is a fast, physically based renderer that is available for a number of Autodesk applications, including 3ds Max software, Revit software, and Inventor software. This 3ds Max software-based course is designed to show you how to get the most out of this exciting new renderer. The course will cover ART renderer workflow, as well as how to set up scenes for maximum speed and quality. This includes sections on physical materials, physical sun and sky, as well as image-based lighting workflows. The course will also show how to render for compositing into real-world footage. This session features 3ds Max, Inventor Professional, and Revit. AIA Approved
In this class, you’ll learn how to approach creation challenges in a procedural manner. We’ll use the creation of a roller coaster ride to see how fast you can iterate when procedural tools are built to help model complex systems such as roller coaster models. We’ll also see how to create virtual reality (VR) experiences from the roller coasters that we’ll create. We’ll see how fast we can experience, change, and experience again the rides, enabling for quick in-context turnarounds at the design level. We’ll use 3ds Max software’s creation graph to create procedural models and animations, then we’ll use Stingray game engine to build the VR experience. And since experience is key in VR, we’ll study some tricks to enhance the environment with various types of animated assets. This session features 3ds Max and Autodesk Stingray. AIA Approved
Join us for an exciting discussion about some of the most recent interactive technologies for architectural visualization and their uses on the latest devices. This discussion will touch on a variety of topics, including interactive animations and augmented-reality applications and viewing devices. We will examine their pros and cons, and discuss workflow to get your 3D data into these programs. Contribute your knowledge and experience with these applications, and hear from other users about their challenges and success stories. This session features 3ds Max and AutoSketch.<br/><br/>
Back by popular demand—this timeless class will guide you through the essentials of creating a stunning image. Nowadays it’s not enough to just know how to create a rendering; to sell your image it’s important to know the vital rules and principles of photography. This class will break down the principles of well-known architectural photographs and renderings and translate them to creating renderings using 3ds Max software. This class will also highlight photographic elements and demonstrate how to apply them to 3D renderings. So, whether you want to create better renderings or learn more about photography, this class is for you. This session features 3ds Max. AIA Approved
Virtual, augmented and merged reality have been touted to become the next big computing platform with applications across enterprise and consumer markets. In this session, we will discuss the various emerging enterprise applications, their workloads and the challenges for the ecosystem to make this a reality.
You can address AutoCAD Civil 3D software project visualization in several different ways, depending on the project needs. You can achieve full photorealistic visualization by exporting data to 3ds Max software. You can also achieve a more dynamically adjustable, yet still impressive, visualization through InfraWorks software, and you can provide faster access to different project options. Navisworks software can provide a more utilitarian option, focusing on project construction analysis and presentation. This session will discuss the relative benefits of each and the steps needed to achieve the desired results. This session features AutoCAD Civil 3D and 3ds Max. AIA Approved
Unmanned aerial vehicle (UAV) technology has given the artist an exceptionally unique tool for storytelling. Elevating our view from ground level gives us a chance to show architecture both in scale and context. This interactive discussion will begin with a brief introduction to examples of the types and applications of UAVs used in architectural storytelling. After discussing how the various class attendees use UAVs in storytelling, we will talk about best practices in craft operation and in storytelling techniques. We will then wrap up by collaborating on how the various class attendees work in post-production with the footage. This session features 3ds Max and Revit.
As 3ds Max software evolves and expands, sometimes the little things get lost. There is always a focus on what's new, and the things that have been around forever get overlooked. In this class you’ll learn the tricks that the speaker has picked up along the way, and you’ll learn about tools that people often forget about or were never taught because they've been part of the software for so long. Everything you learn in this class will help improve your efficiency and workflow, regardless of how you use 3ds Max software. This session features 3ds Max. AIA Approved
Back by popular demand! Learn how to maximize productivity between designing in Revit software and rendering in 3ds Max software with NVIDIA’s Iray rendering engine. Discover all the settings and tricks you can use to properly set up a Revit model to make the transition into 3ds Max software as effective as possible. Once in 3ds Max software, all the work done in Revit software will transfer over, enabling more time for rendering and less time spent worrying about the design. The simplicity, accuracy, and speed of Iray will help the user create believable-looking renderings in the same way that a photographer would photograph a physical space. In the end, users will gain the knowledge of how to set up a seamless pipeline between Revit software and 3ds Max software in order to help streamline the rendering process across any scale of a project. This session features 3ds Max and Revit Architecture. AIA Approved
The class will go through the different steps of developments of a virtual-reality (VR) experience applied to the field of architecture and real estate. The class will discuss planning, scripting, storyboarding, prototyping, shooting for VR content, shooting aerial content for VR, producing 3D computer-generated content, and tracking live-action spherical content for VR. We’ll also discuss visual effects, compositing, and post-production for VR content. We’ll cover the planning and implementation of the experience—the distribution of the experience. This session features 3ds Max and Autodesk Stingray. AIA Approved
This class will focus on basic workflows in Stingray game engine to get your project into Stingray game engine for visualization. We will focus on what you need to do to prep your data and convert your design data to a Stingray project. You will discover the pitfalls to avoid, and you’ll get to an interactive model quickly. And we will cover basic interaction. The class will assume you have familiarity with 3ds Max software and either InfraWorks 360 software or AutoCAD Civil 3D software. Both are preferred. This session features Autodesk Stingray, 3ds Max, and InfraWorks 360. AIA Approved