Realistic light simulation is increasingly becoming more important to the design process, whether it’s used to support the design of a car’s head and tail lamp clusters, or to assess how lights can be distributed around the interior of a railway carriage to support brand identity, or to light a room in a building. This class with shed light onto these topics, describing how you can use the various features of VRED software to achieve different lighting effects. Among other topics, attendees will learn how to differentiate between the various ray trace modes and how to use light simulation data, and they will discover the importance of the realistic modeling of materials to the overall scene visualization. In this class we will work through a car lamp example with various significant design and engineering characteristics like LEDs, light guide elements, and multicomponent cover glass.
Pascal Seifert studied at the Anhalt Univerity of Applied Science “Design” from 2002 to 2007. He is working in the automotive design visualization and virtual reality domain for the last 7 years and developed a variety of qualities and skills in the whole virtual product life cycle process. He possess expert knowledge in database handling file conversion and data preparation as well as presenting the results in design or immersive engineering environments.
Today he is a caretaker for Autodesk automotive customers around the globe to help in the digital design phase with his modeling and visualization experience.
Virtual reality (VR) is a game changer for collaborative design review. VR technology is now at a quality level that gives designers confidence to make design decisions virtually. Designers and engineers can explore virtual models and design variations at full scale before physical models get built. Multiple users can collaborate across multiple remote locations. This talk will cover innovative immersive VR technology with VRED software and Forge Platform. Hear firsthand from Faraday Future about how they are capitalizing on VR to solve design review challenges and bring cars to market faster at lower cost. The future of automotive design visualization is here. This session features VRED and Forge.
One of the main development efforts regarding Autodesk CFD software has been to reduce time that users spend on the tasks of altering geometry and meshing. There have been several new major features and tools added to the product as part of this focus. The aim of this class is to inform and teach about how to gain productivity and greatly reduce your model-preparation time using these new tools. This class will include instructional demonstrations on how to use the new Surface Wrap tools, Model Assessment Toolkit, and SimStudio Tools for Autodesk CFD software. We will show a live demonstration of these tools in action. There will also be some demonstration of further enhancements for geometry and meshing available in the Autodesk CFD 2017 Beta software scheduled to be available at the time of Autodesk University 2015.
With Autodesk, Inc., solutions, designers and engineers can use virtual models to explore, review, and fine-tune design variations. This talk will cover advanced visualization and design review workflows, including immersive virtual reality design review using head-mounted displays and tracking technologies with VRED Professional software; large-screen powerwall review using high-performance VRED ray-tracing clusters; and collaborative web/mobile design review solutions based on VRED Server.
Do you know VRED software? It is primarily used by the automotive industry for 3D visualization, virtual prototyping, and CGI (computer-generated imagery) production. But can this tool be used with Autodesk, Inc.’s, Media & Entertainment packages or be integrated into your current CGI pipeline? In this lesson, Lukas Faeth, product manager for VRED, will show you how to combine both worlds to create the most compelling imagery through virtual photography.
This course will provide an overview of VRED Professional software’s API, with a focus on how to create custom user interfaces. Topics will include the various VRED software products and the level of API support for each; an introduction to Python scripting programming; instructions on how to use the VRED Professional software’s API; and instructions on how to integrate your Python code into VRED Professional software. We will also cover what's new in the VRED Professional 2016 software’s API; an introduction to PySide software; an example of VRED Professional software custom user interfaces using PySide; and how to control VRED Professional software from a web browser, as well as other topics.
This lecture will cover the current visualization process in the automotive sector and the integration into the product development process. On this basis, a great future scenario shows and explains the benefits of high-quality visualization to the department’s development, production, and sales.
The presentation will show a live demonstration of the workflows used for creating an animation in 3ds Max software and in Maya software, including how to prepare them and export the data in order to import them into VRED software for doing a real-time visualization. The live demonstration will show examples of classic keyframe animations, cloth-like vertex animation, and character animation from 3ds Max software and Maya software to VRED software.
Augmented reality—or supplementing real-life experiences with computer-generated images (think Google Glasses)—is a rapidly evolving market. A recent study released by CCS Insight predicts that the augmented-reality hardware market alone will reach $4 billion by 2018. As design studios consider how they can become more inventive and effective in the future, augmented reality is definitely playing a role as they consider how to blur the lines between physical and digital prototypes. In this class Brian Pene, director of emerging technology at the office of the CTO at Autodesk, Inc., shares insights into the trends and new technology that his team is researching and involved with. Specifically, Brian will talk about the new types of both input and display interfaces that have recently become available, as well as the possibilities with interactive real-time 3D experiences. He’ll also talk about how you can apply this technology to design problems of particular concern to automotive design, such as the improvement of perceived quality.
VRED Server is a powerful solution that harnesses the power of VRED rendering technology and offers the possibility to enable customers to drive various custom applications with this unmatched technology, such as point-of-sale tools, configurators, visual collaboration, and so on. Learn more about this exciting solution in this class taught by Marek Trawny, the product manager of VRED.
Learn about total appearance capture technology—the future of rendering of physical materials such as automotive effect paints, textured materials, and other unique surfaces. We will provide an overview of measurement, communication, and visualization of material surface appearance and compatibility with VRED 2016 software. Discover how new technology enables measurement and communication of all visual characteristics of material appearance accurately and immediately via unmatched photorealistic rendering. Learn about what characteristics make up appearance and the use of reflectance functions that describe the ways in which light interacts with the surface of a material. Designers, 3D artists, material specifiers, and marketers may now visualize their designs with unmatched realism, using digital information measured from real materials. Learn how this process can shorten product lifecycles and accelerate delivery of new designs.
This class teaches the common workflow process used in VRED Professional software to create high-quality, real-time renderings that realistically visualize design ideas. The class will begin by opening a native VRED (.vpb) design model as a real-time rendering in the default OpenGL render method. Students will learn to optimize the model by fixing the geometry and using Scenegraph to organize the parts. We will assign VRED Professional software materials and we will modify them to dress up the geometry so that the visual display is enhanced and the realism is improved. Finally, we will modify the render setting options to obtain a high-quality rendering, and then we will create an image for presentation. The class will finish with a brief discussion about the raytracing render method and how it creates renderings with physically correct lighting, reflections, refractions, and shadows.