Which skills are required to be an automotive class A modeler
What it is like to work as a class A modeler
Understand the difference between good models and class A models.
Understand how you can access the new training material
Attendees will get an insider’s look at Autodesk’s newly-developed class A learning material for Alias in this class taught by Barry Kimball, recognized world expert in class A modeling and one of the authors of the material. Class members will learn about the key skills required to be an automotive class A modeler, which personality types typically make a good class A modeler, and what it’s like to work as a class A modeler. Additionally, we will discuss what defines class A modeling, and introduce the course content, which is designed to take a generally proficient Alias modeler and provide the skills needed to become a class A modeler.
In this class we will cover multiple workflow paths, moving Alias SpeedForm conceptual data and evolving it into technically clean surfaces in Alias software. Starting with the Alias SpeedForm model, we will investigate what it looks like and the pros and cons of using this data directly. Then we will look at techniques to augment the data to cleaner surfaces. Finally we will use mesh-modeling techniques to work off the shape. One of the techniques we will use is scan data workflow. Students will gain a better practical understanding of how to move Alias SpeedForm data into Alias software.
There are so many techniques to save you time and help you create the surfaces you want in Alias software. I have found that many of these techniques are new to, or overlooked by, seasoned professionals and are certainly useful to new users as well. These methods of working can speed up your use of nearly every command within Alias software. This class applies to all surface work, from concept through production class “A” for any design, whether it’s product development or automotive.
This is a hands-on training course on using Alias SpeedForm and will cover the basics of creating a car. You will learn the interface, a couple of patch layout techniques, and several of the common tools you need to get started with Alias SpeedForm. You will then detail the model and finally materialize and view the model with real-time realism. Come equipped with Alias SpeedForm loaded and leave with a solid foundation of using Alias SpeedForm for your next creative design project.
Generative design is a design method in which the output is generated by a set of rules or an algorithm. It is based on parametric modeling and it is a fast method of exploring design possibilities. Dynamo is a generative design application equipped with a user friendly interface based on Visual Programming. It’s a language which provides users ability to create geometry through scripts without any deep programming knowledge and experience. It allows designers and engineers to create geometry relationships based on rules and logic rather than traditional sculpting/push-pull manipulations and allows to generate geometry which normally would be very time consuming. This session will focus on some aspects of the generative design focused on detail modelling based on surfaces and geometry (complex and irregular 3d patterns, random geometry and fractal geometry) and show how these designs can be integrated into Alias and Alias SpeedForm models.
This will be a presentation of Alias software projects carried on using history. We will discuss why this method is beneficial and what you can gain by using it. We will give a few direct examples of different ways of using this function to manage the history.