The unleashed potential of gnerative design in automotive industry
What is Visual Programming?
Connected workflows between Dynamo, Alias, and Alias SpeedForm
Complex patterns, fractal geometry modelling methods in Dynamo
Generative design is a design method in which the output is generated by a set of rules or an algorithm. It is based on parametric modeling and it is a fast method of exploring design possibilities. Dynamo is a generative design application equipped with a user friendly interface based on Visual Programming. It’s a language which provides users ability to create geometry through scripts without any deep programming knowledge and experience. It allows designers and engineers to create geometry relationships based on rules and logic rather than traditional sculpting/push-pull manipulations and allows to generate geometry which normally would be very time consuming. This session will focus on some aspects of the generative design focused on detail modelling based on surfaces and geometry (complex and irregular 3d patterns, random geometry and fractal geometry) and show how these designs can be integrated into Alias and Alias SpeedForm models.
Automotive industry designers, complex building facade designers
Andrzej Samsonowicz graduated in architecture from the Roma Tre University in Rome, Italy. After that he returned to Warsaw, Poland, and joined Autodesk, Inc., as the architectural engineer responsible for Building Information Modeling (BIM) and Revit software. He’s fascinated by the generative design and he has been exploring its potential for some years already. He’s learned languages like Grasshopper and he became the expert in Dynamo software. His new area of interest became his hobby and it pushed him to purchase his own CNC (computer numerical control) milling machine and experiment with design and fabrication of complex shape furniture. With Dynamo software becoming more and more mature, he was asked by his colleagues from automotive department to explore Dynamo software’s usability in the area of automotive design. So started his adventure in this industry, and later he’s had great opportunities to organize some workshops for leading automotive design companies like BMW AG and Groupe Renault, where Dynamo software is seen as an outstanding designing tool of some particular details of a car, like complex patterns, random geometry, or fractal geometry.
In this class we will cover multiple workflow paths, moving Alias SpeedForm conceptual data and evolving it into technically clean surfaces in Alias software. Starting with the Alias SpeedForm model, we will investigate what it looks like and the pros and cons of using this data directly. Then we will look at techniques to augment the data to cleaner surfaces. Finally we will use mesh-modeling techniques to work off the shape. One of the techniques we will use is scan data workflow. Students will gain a better practical understanding of how to move Alias SpeedForm data into Alias software.
There are so many techniques to save you time and help you create the surfaces you want in Alias software. I have found that many of these techniques are new to, or overlooked by, seasoned professionals and are certainly useful to new users as well. These methods of working can speed up your use of nearly every command within Alias software. This class applies to all surface work, from concept through production class “A” for any design, whether it’s product development or automotive.
Attendees will get an insider’s look at Autodesk’s newly-developed class A learning material for Alias in this class taught by Barry Kimball, recognized world expert in class A modeling and one of the authors of the material. Class members will learn about the key skills required to be an automotive class A modeler, which personality types typically make a good class A modeler, and what it’s like to work as a class A modeler. Additionally, we will discuss what defines class A modeling, and introduce the course content, which is designed to take a generally proficient Alias modeler and provide the skills needed to become a class A modeler.
This is a hands-on training course on using Alias SpeedForm and will cover the basics of creating a car. You will learn the interface, a couple of patch layout techniques, and several of the common tools you need to get started with Alias SpeedForm. You will then detail the model and finally materialize and view the model with real-time realism. Come equipped with Alias SpeedForm loaded and leave with a solid foundation of using Alias SpeedForm for your next creative design project.
This will be a presentation of Alias software projects carried on using history. We will discuss why this method is beneficial and what you can gain by using it. We will give a few direct examples of different ways of using this function to manage the history.