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Christopher Diggins

ME11119: Creating Procedural Entourage with Max Creation Graph in 3ds Max 2016

(Duration 58:38)

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Key Learning

Key Learning

  • Learn how to use 3ds Max to create and place entourage in a scene procedurally
  • Learn how to install and use a Max Creation Graph tool
  • Learn how to open and edit a Max Creation Graph in the node editor
  • Learn how to create a new procedural Max Creation Graph tool from scratch

Materials

Materials

Description

Description

Procedural techniques for embellishing designs with entourage can save you time by enabling you to more quickly experiment and iterate on your visualization. In this session you will learn new tools and techniques for creating and placing content procedurally in 3ds Max 2016 software. We will present a free set of procedural tools created using the Max Creation Graph editor in 3ds Max software. You will learn how we created these tools using Max Creation Graph and how you can modify them using the Max Creation Graph node editor to address your custom visualization needs. The architect of Max Creation Graph—Christopher Diggins—and the product designer—Martin Coven—will offer this class.

Target Audience

Target Audience

Architects, Visualization Specialists, 3ds Max Users, 3D Artists, Art Director, Technical Director

Speakers

Speakers

Christopher Diggins

Christopher works at Autodesk as a software engineer and is the architect of the Max Creation Graph visual programming language in 3ds Max 2016. He was a co-author of the C++ Cookbook from O'Reilly and is a well known blogger and open-source contributor.

Related Classes

Related Classes

Tags

Published

  • 2015
  • ME11119
  • AU Las Vegas

Software

  • 3ds Max

Industries

  • General Media & Entertainment
  • Architecture Services
  • Visualization, Animation and Entertainment

Topics

  • Design Visualization