Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce flexible and editable animation sequences. This class will mix methods from Autodesk University 2014 with new methods to help attendees to expand their knowledge of 3ds Max software's animation toolset and procedural animation methods.
Paul Neale has been internationally known in the 3D animation industry for 2 decades. His extensive involvement as senior director of research and development and as art director of 3D has encompassed areas in TV series, feature films, special effects, and high-profile games. Paul specializes in character rigging and modeling, as well as in writing plug-ins and scripted tools for system, software, and production needs. Paul received the Masters Award for Contributions to CG Artistry from Autodesk, Inc. Paul has been a presenter for multiple SIGGRAPH master classes, and he presented a master class at Game Developers Conference (GDC). He has represented Autodesk as a regular guest speaker at trade shows and special events, and he presented master classes at 3 Autodesk Universities and the End User Event (EUE) in Holland. Paul also has written and developed training material for 3ds Max software manuals.
This session will cover collaboration between architects and design visualization specialists within the Live Design network. Once a Revit software user generates an Autodesk Revit LIVE project, any design visualization specialist can jump in and take that project to another level. Using knowledge from 3ds Max software and the Stingray game engine, let’s see how we can easily add dynamic content to create an immersive presentation. Game engine technologies can really enhance the design visualization process—it’s all about real-time storytelling! This hands-on lab will give an overview of the power of each software system when they’re combined. During the lab, we will go from Revit software, to Autodesk Revit LIVE software, to Stingray game engine, then finally close the loop and send the project back into Autodesk Revit LIVE. This session features Autodesk Stingray, Autodesk Revit LIVE, and 3ds Max.
Advances in technology are ushering in a new era where connectivity for builders, designers, and engineers is key. Technology is changing rapidly. Find out in this class how to better embrace these changes to create more value and competitive differentiation by using an evolutionary and remarkable pioneering BIM Cloud Workspace with Autodesk’s BIM 360, Stingray, Revit, Navisworks, Microsoft Azure N-Series, NVIDIA Grid, and RES ONE Workspace. Learn in this class how TBI is featuring a unique, innovative, niche cloud workspace to design, build, make, and create the future of the Netherlands in the belief that it can always be better: more attractive, smarter, more efficient, and more sustainable.
Most people are now familiar with a concept of level of detail and levels of information. Data and geometry have their benefits but when combined they become even more powerful. Stick time (4D) into the mix and we're starting to get somewhere. Get the models to a ‘Fit for Construction’ and you’ve cracked it. The aim of the presentation is to follow the data and the geometry from the design phase right through to construction on-site. To demonstrate how structured data and geometry when properly verified can be leveraged by design, planning, and through to on-site construction to ensure the project is delivered successfully. Throughout the levels of detail what do the various parties need? What does a planner want a level 3 model for? How much use is a level 1 model to a QS? What is the minimum amount of data they need? We will go through their requirements for successful delivery and demonstrate how they are leveraging the data and geometry day to day on the Hinkley project.
Solomon Rogers will use REWIND:VR case studies to show the sort of work that is currently being commissioned and utilised—from architectural design and development to Rolls-Royce’s new Vision vehicles, BBC’s International Space Station Space Walk, and the launch of Nike’s new Soccer Team kit. You may remember the early, overhyped virtual-reality (VR) attempts of the mid 1990s that were expensive and unable to deliver a truly immersive experience—and in many cases, just left people feeling nauseous. This is the year where VR truly becomes a viable consumer product. So, what's changed in the past 20 years? Sol Rogers, CEO and founder of REWIND:VR, will look at the developments—from technology and platforms to smartphones and appetite for the medium. VR is no longer just a marketing gimmick. It's a serious industry predicted to have 170 million active users by 2018.
Find out how to create a compelling and visually appealing VR experiences with great interactivity using the Autodesk Stingray game engine.<br/>Bring your design visualization projects to life with the Stingray design engine, which offers a direct connection to 3ds Max and real-time rendering. Add scene interactivity with user-friendly, node-based tools.<br/>VR brings us one step closer to complete immersion into virtual worlds. In this session, you will learn how to optimize your 3D Projects for VR, how to add interactivity and turn VR into a powerful story-telling utility.
3D technology has historically been reserved for large, exclusive, purpose-specific platforms. Users have been required to have advanced knowledge of laser scanning to operate high-tech scanners. As technology continues to evolve, laser scanning is just one piece that is moving to a smaller, inclusive, all-encompassing platform.<br/> <br/> In this presentation, Hexagon Geosystems CTO Burkhard Boeckem will take you through the journey of how this evolution led to the creation of the Leica BLK360, the world’s smallest and lightest imaging 3D laser scanner. Moving from the belief that AEC professionals couldn’t access the technology due to the high barriers of entry to democratising laser scanning for anyone with inspiration and desire to embrace new possibilities, the development of the BLK360 is opening opportunities previously thought unobtainable. Don’t miss this future-looking presentation and your chance to experience the latest in laser scanning technology.
How can 120 diverse stakeholders shape the design of a complex infrastructure project and gain community consent and agency approval—all in record time? Using InfraWorks 360 software as a collaboration tool, the owners, engineers, environmentalists, historians, regulators, news agencies, and local townspeople all worked together to affect design changes in a democratized and efficient working relationship. Using InfraWorks 360 software, we overcame the obstacles that typically plague rail projects, such as connecting villages and towns, crossing bridges and tunnels, using and repurposing existing corridors, and establishing new alignments. This was done using the ability to rapidly view, navigate, query, and create design alternatives in a real-world context. The project model provided a single source of truth for both technical and nontechnical review, assessment, and “what if” proposals. See the amazing results of this stakeholder-designed and stakeholder-approved project through their eyes. This session features InfraWorks 360, 3ds Max, and AutoCAD Civil 3D. AIA Approved
InfraWorks 360 software has tremendous potential for planners and architects. In this era of big open data and the integration of the Internet of Things with the built environment, municipal governments must find new ways to use this growing wealth of information to improve civic engagement, promote economic development and entrepreneurship, and make data-driven decisions. From this perspective, InfraWorks 360 software can not only create a unified platform for all of this data, but also visualize it in 3D, combining all your Revit (RVT) files into a single model, rendering in real time, and running various analyses. This class will use real-world examples to look at all of the features around district planning, transportation infrastructure projects, and airports. We will also walk through how to create and test the impact of various design scenarios and then share those with project stakeholders. Note that we will not be doing any roadway or bridge design in this session. This session features InfraWorks 360 and 3ds Max. AIA Approved
Starting in InfraWorks 360 software, we will create paths using InfraWorks 360 road tools, specifically design and component roads. We will then use AutoCAD Civil 3D software to convert imported InfraWorks 360 alignment(s) to Feature Lines, and create individual paths for vehicle movement: a single center-line path, merging lanes, and a bus turnout. In 3ds Max software we will use the Civil View extension to assign vehicles to imported paths, set speed, direction, vehicle type, starts, stops, and so on. Back in InfraWorks 360 software, we will import and configure the animation file(s), account for transformation shift on import, and watch as our vehicles “drive” the model. The round-trip of data will flow like this: InfraWorks 360 to AutoCAD Civil 3D to 3ds Max plus Civil View back to InfraWorks 360. This session features InfraWorks 360, 3ds Max, and AutoCAD Civil 3D.
This roundtable will focus on different available virtual-reality (VR) hardware options, with the purpose of implementing VR into architecture, engineering, and construction (AEC) workflows. We will have an in-depth discussion both about the tethered VR options like the Oculus Rift and HTC Vive, as well as about more-affordable mobile options like the Samsung Gear VR, Google Cardboard, and others. Every VR platform has strengths and weaknesses. We will discuss which VR platforms perform best paired with specific workflows for optimal end results. We will discuss everything from setting up and optimizing the VR hardware and available accessories to desktop/laptop/mobile requirements and hardware specifications needed to ensure an optimal AEC-VR experience. We will showcase different ways we use VR in the AEC industry, paired with appropriate hardware. VR can realize major savings in various VR workflows that include 360 renderings, VR walk-throughs, existing conditions exploration, virtual mockups, and many others. This session features Revit, 3ds Max, and Autodesk Stingray.<br/><br/>
This class will explore the world of augmented reality (AR). AR can create an interactive experience for all stakeholders to work together by looking at the model from different perspectives. Most importantly, you can use this tool to engage and excite your internal and external clients. We will examine how to apply AR to different phases of construction, from inception to completion. We will demonstrate an easy workflow to quickly create an AR model using 3 primary tools: Revit software, 3ds Max software, and Inglobe Technologies. The AR experience will enable project teams to collaborate and communicate more effectively. This session features Revit and 3ds Max. AIA Approved
Working with today's Building Information Modeling (BIM) and high-end visualization tools presents a special challenge for your IT infrastructure. Wrestling with the computational demands of the Revit-software BIM platform (as well as related applications such as 3ds Max software, Showcase software, Navisworks Manage software, Lumion software, Rhino software, and others) is a challenge. One needs the proper knowledge to make sound investments in workstation hardware. Get inside the mind of a certified hardware geek as he explains in plain English the variables to consider when purchasing hardware to support the demands of BIM, and he also explains the latest advancements in workstation processor and memory architectures, storage, and graphics. This year we will pay special focus on the latest advancements in graphics systems to understand how they meet the demands of high-end visualization, animation, and real-time rendering. Along the way, we’ll look at specific hardware configurations to meet your specific budget. This session features Revit and 3ds Max. AIA Approved