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Paul Neale

AV9943-L: Mastering 3ds Max Basics, from Beginner to Final Render

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Key Learning

Key Learning

  • Learn about user interface and workflow
  • Learn about object creation and scene management
  • Learn about cameras and animation
  • Learn about lighting and rendering

Description

Description

This class will walk you through the early steps of learning 3ds Max software from the ground up. We will explore the user interface and the workflows that best suit new users. We will address importing and file linking from external source files, cameras lighting, and rendering techniques aimed at the CAD and Rivet software users.

Target Audience

Target Audience

3DS Max Beginners working with CAD and Rivet.

Speakers

Speakers

Paul Neale

Paul Neale has been internationally known in the 3D animation industry for 2 decades. His extensive involvement as senior director of research and development and as art director of 3D has encompassed areas in TV series, feature films, special effects, and high-profile games. Paul specializes in character rigging and modeling, as well as in writing plug-ins and scripted tools for system, software, and production needs. Paul received the Masters Award for Contributions to CG Artistry from Autodesk, Inc. Paul has been a presenter for multiple SIGGRAPH master classes, and he presented a master class at Game Developers Conference (GDC). He has represented Autodesk as a regular guest speaker at trade shows and special events, and he presented master classes at 3 Autodesk Universities and the End User Event (EUE) in Holland. Paul also has written and developed training material for 3ds Max software manuals.

Related Classes

Related Classes

Tags

Published

  • 2015
  • AV9943-L
  • AU Las Vegas

Software

  • 3ds Max

Industries

  • Architecture Services
  • General Media & Entertainment

Topics

  • 3D Modeling and Engineering for Infrastructure
  • Design Visualization