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Key Learning

Key Learning

  • Learn how to set camera paths in 3ds Max
  • Learn how to create an animatic
  • Discover how render elements work
  • Learn about composite for post production

Materials

Materials

Description

Description

Generating your standard fly-through animation doesn't cut it anymore in the architecture industry. Creating a captivating piece that will excite your client and captivate the audience requires some forethought. In this class we will go through an animation process, highlighting techniques used on a recent project that Tiltpixel was tasked with to sell an idea for a private school in South America. Using 3ds Max software we will go through setting up complex scenes, touching on lighting, rendering, and post producing.

Target Audience

Target Audience

Visualization Designer

Speakers

Speakers

Christopher Lyner

Since 2006 Christopher Lyner has been working in animation and visual effects. His experience includes software/hardware sales, consultation with animation and VFX studios, design visualization for architecture and engineering firms, animation, visual effects, and video editing for a number of clients in many different fields. His strengths include 3D modeling, texturing, and rendering, with a strong passion for animation and postproduction. He works well in and very much enjoys a team setting, but he is great at meeting tight deadlines when working on his own.

Ramy Hanna

Ramy Hanna is a partner and 3D artist at Tiltpixel. He has been in the architectural visualization industry for the last decade creating architectural renderings and animations. He is familiar with various 3D software systems and a variety of rendering engines. He also dabbles in architectural photography and has had the privilege of winning several design awards, including AIA Design awards. He has also spoken at several speaking engagements such as Autodesk University, Revit McCarthy Technology Conference (RTC), and VisDay. Ramy is an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009 he has been on the 3ds Max Beta Team providing input into the design of 3ds Max software. In 2003 he was involved in an animated short nominated at SIGGRAPH, and in 2006 his animated short played in AMC Theatres nationwide.

Related Classes

Related Classes

Tags

Published

  • 2015
  • AV9820
  • AU Las Vegas

Software

  • 3ds Max

Industry

  • Architecture Services

Topics

  • Animation
  • Design Visualization