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Kim Lee

AV11937: VFX Workflows for the Visualization Artist

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Key Learning

Key Learning

  • Discover common organizational workflows using layer manager and selection sets that facilitate client changes
  • Take stock of both old and new built-in 3ds Max tools at your disposal
  • Learn how to render workflows (shown in Vray) for maintaining revision flexibility after 3D
  • Discover how a few third-party 3ds Max tools can be critical to a project

Description

Description

It’s hard to escape the influence of visual effects in today’s media, and today’s top visualization shops are blurring the lines between feature film / television work and traditional architectural visualization (arch viz) work. Considering the common toolset used in both fields, it can be advantageous for visualization artists working in the architecture, engineering, and construction market to employ workflows developed in the entertainment field—not only from an efficiency standpoint, but also potentially from an aesthetic standpoint. Employing some of the media and entertainment approaches can inject an otherwise unremarkable arch viz animation with more visual interest, leading to investor or sales videos that are more compelling. In this class we will examine some production-tested approaches using both old and new tools in 3ds Max software to create things like large crowds of people and animated foliage, as well as workflows used for working with large scene files.

Target Audience

Target Audience

Artists and project leads working in architectural or product visualization

Speakers

Speakers

Kim Lee

Kim Lee is a 15-plus year veteran of animation and visual effects for the entertainment field. Having worked on both the east and west coasts of the United States for companies like Phosphene, MassMarket, Psyop, Walt Disney Animation Studios, and 1stAveMachine, his portfolio of work includes episodic television, commercials, and film. He currently works as a senior computer graphics generalist at FuseFX NYC by day, and he runs Worlds Away Productions in New York City along with his brother Kai Lee, a successful production designer. Together they’ve been expanding their traditional work in production design and computer-generated imagery with hybrid projects that capitalize on the skill sets of the digital and fabrication and rapid prototyping worlds. Kim is a published author of 3ds Max software instructional books from publishers including New Riders and 3DATS. He has trained students worldwide in 3ds Max software for Autodesk, Inc., and he has taught undergraduate and continuing education for Pratt Institute. Kim is co-founder and director of the New York City 3ds Max User Group.

Related Classes

Related Classes

Tags

Published

  • 2015
  • AV11937
  • AU Las Vegas

Software

  • 3ds Max

Industries

  • Construction Services
  • General Media & Entertainment

Topics

  • Design Visualization