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Pierre-Felix Breton

AV10331: Advanced Material (Appearances) Creation for Rendering

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Key Learning

Key Learning

  • Learn about acquisition techniques for colors and finishes
  • Learn about how physically based raytracers handle material definitions
  • Learn how you could introduce subtle variations for increased realism in your renderings
  • Discover capabilities and limitations of physically based rendering

Description

Description

This class will touch on various topics regarding materials and finishes that are defined for high-quality visualizations and renderings. You will learn tips and techniques to define materials in Autodesk, Inc., software systems by using accurate acquisition techniques while dealing with color calibration issues. Also, we will demonstrate the use of procedural textures to introduce subtle but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on.

Target Audience

Target Audience

Rendering enthusiasts and experts

Speakers

Speakers

Pierre-Felix Breton

Pierre-Felix Breton is a member of the Global Engineering and Components Group at Autodesk, Inc. He contributes to the definition and creation of visualization workflows across the Autodesk product line, with a strong focus on physically based rendering workflows in applications such as AutoCAD software, Inventor software, Inventor Fusion software, and Revit software. His professional background includes product design for 3ds Max software, electrical engineering, and theatrical lighting.

Related Classes

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Tags

Published

  • 2015
  • AV10331
  • AU Las Vegas

Software

  • 3ds Max

Industry

  • Architecture Services

Topics

  • Rendering
  • Design Visualization