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Tatjana Dzambazova

RC5501: Mastering the Reality with Reality Masters

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Key Learning

Key Learning

  • Learn about reality capture and reality computing—what it is and why you should care
  • Get inspired by the many new opportunities open with reality computing
  • Learn what you need—from capture to processing—to make high-quality digital masters
  • Learn about the advantages and disadvantages of various capture technics and tools for processing

Materials

Materials

Description

Description

Join me on a Reality Computing expedition. Maximizing on the latest fascinating developments in Capture technologies and Reality Computing Solutions, we will demonstrate and analyze various use cases of applied Reality Computation from the worlds of media and entertainment, arts, archeology, science, museums and design, and explore new ways of doing the old stuff. For the first time we will be deep diving in Project Memento, our standalone, state-of-art end-to-end solution that creates high quality publishable and fabbable 3D models from reality captured with photos, handheld scanners or mid range scanners, and prepares them for fabbing, publishing online, or for further digital workflows with Fusion360, Autodesk Maya and more. The class will teach best practices how to capture the reality so that you can make the most of their digital replicas, how to leverage Memento's toolset to prepare it for different workflows and in general, you will learn of all new opportunities offered by that the brave new Reality Computed world.

Target Audience

Target Audience

anyone who wants to learn about all things reality Capture and reality Computing Solutions

Speakers

Speakers

Tatjana Dzambazova

Tatjana Dzambazova is a trained architect with 12 years of experience in architecture and design in Vienna and London. Always fascinated by the impact that technology has on people's lives, she decided to continue her career in the digital design technology world. She has been working for Autodesk, Inc., for the last 13 years, where she has been passionately whispering and teaching technology, authoring books, and leading product development of exciting new digital design tools. Tatjana focuses her energy on helping to promote and make accessible powerful design technologies to wide range of new audiences. Over the past 2 years she has been focusing in leading development of new tools in the area of reality computing (Project Memento), providing novel approaches in areas such as digital preservation of cultural heritage, arts, and natural sciences, among others. Some of the latest most notable customer projects under her guidance include the Autodesk-Smithsonian collaboration http://3d.si.edu and www.africanfossils.org.

Tags

Published

  • 2014
  • RC5501
  • AU Las Vegas

Software

  • Project Memento, ReCap

Industry

  • Other

Topics

  • Reality Computing