Best practice for preparing CAD assemblies for real-time rendering
How to use material optimization in order to manage draw-calls on mobile platforms
How to optimize using mesh reduction and proxy reduction in a hierarchy to view huge assets in real-time
How to tesselate for interactive real time rendering
More and more devices and environments are capable of showing advanced 3D models providing enormous opportunities for interactive 3D. Unfortunately data built for manufacturing is often way too detailed and filled with irrelevant details making the models too big for streaming and too heavy to render with high performance. In this session we will cover how Simplygon can bridge the gap between CAD data and interactive experiences.
Anyone interested in bringing life to their CAD assets in an easy-to-use pipeline using world leading video game middleware
As Product Evangelist I am responsible for building a critical mass of support for our world leading technology (Simplygon). Simplygon is used by industry-leading game developers to shorten production time, reduce development cost and improve general 3D-asset workflow. And together with our great team and customers we seek to establish our proprietary technologies as de facto standards.