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Kim Lee

VI7339: From Design to Fabrication: Using 3ds Max to Build a Real Rube Goldberg Machine

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Key Learning

Key Learning

  • Discover how to apply tools traditionally used for visual effects to mechanical design
  • See how MassFX can be used as a fast solution for working out mechanical designs
  • See how various features in 3ds Max software can be used to create quicker previsualizations
  • Understand how rigging tools in 3ds Max software can be used to design working mechanical assemblies

Description

Description

In this class we will examine how 3ds Max software was used during the previsualization, design, and fabrication phases of a recently released short film created for the new Panasonic Toughpad. The final project had a fabrication schedule of fewer than 2 weeks. It features a machine spread over an area larger than 90 feet by 60 feet, and it includes everything from air cannons to live piranhas. The deadline was tight, and we will discuss how 3ds Max software was indispensable during the early previsualization stage; during the design phases of the various machine mechanics; and during the fabrication process using the rapid prototyping capabilities of computer numerical control (CNC) machining as an output device. We will discuss the process of bringing this project to completion, and we will examine behind-the-scenes footage and see how the project's technical lead, Kim Lee, worked with Paul Neale and used various rigging and dynamics simulation tools in 3ds Max software to speed up design of the several mechanical triggers and releases.

Target Audience

Target Audience

Anyone interested in the convergence of CGI, Mechanical Design, and Fabrication, 3ds Max\3ds Max Design users

Speakers

Speakers

Kim Lee

Kim Lee is perhaps one of the most widely know participants in the industry over the past 15 years. His work as an animator, visual effects supervisor, technical director, director, author, teacher, and community leader has influenced artists from New York to New Zealand. His work in both the digital and physical realms includes commercials for clients such as JPMorgan Chase Bank, N.A.; American Express Company; Google; and Lexus. He has also worked on feature-film development at Walt Disney Animation Studios and on television series such as Mega Cities and Crime 360. His recent work blends his strong background in digital production with electronics, programming, carpentry, and mechanics, and he uses recent developments in the growing maker movement. Kim has written for numerous publications, including 3ds Max 2010 Architectural Visualization—Advanced to Expert (published by 3DATS) and Inside 3ds Max 4 (published by New Riders Press).

Tags

Published

  • 2014
  • VI7339
  • AU Las Vegas

Software

  • 3ds max, SketchBook

Industry

  • Media and Entertainment

Topics

  • Visualization
  • Animation
  • and Entertainment