In this hands-on lab we will maximize on several of 3ds Max Design software's powerful modeling tools to help you take your architecture, engineering, and construction content to the next level. We will explore various different workflows that will enable you to increase the quality and detail of your Revit software models and create all new models directly from within 3ds Max Design software.
Designers and Architects who would like to augment the quality and detail of their AEC models. 3ds Max/3ds Max Design users
Jose Manuel Elizardo has been with Autodesk, Inc., since 2007. He first joined Autodesk as part of the 3ds Max Quality Assurance Team, specializing in rendering-related initiatives, such as the ongoing integration of the mental ray rendering engine and the original implementation of the iray rendering engine. Now a 3ds Max Technical Specialist for the Media and Entertainment division, Jose's focused mainly on promoting the value of Visualization throughout various industries. Before joining Autodesk, Jose worked in a Montreal-based visual effects studio, where he worked mainly on television advertisements and product-shot visualizations. Jose has a passion for creating striking photorealistic imagery for design and visualization purposes, and he speaks English, Spanish, French, and Portuguese.
Marion Landry has over 18 years of experience in architectural visualization, working with a range of software that includes 3ds Max Design software and Showcase software. She has worked for various architecture firms in Vancouver, British Columbia, Canada, and on numerous projects, from concept design to high-end visualization. As a technical marketing manager for Autodesk, Inc., she focuses on the creation of technical demonstrations and workflows with 3ds Max Design software and Showcase software. She has also contributed to the writing of multiple white papers, including Daylight Simulation in 3ds Max Design 2009 (Getting Started and Advance); Using the Civil Visualization Extension for 3ds Max Design and AutoCAD Civil 3D; and, more recently, Easier Mental Ray Rendering for Designs Workflows. You can follow Marion's technical advice and tips and tricks publication on her YouTube channel and on Twitter. She also answers technical questions and offers support on the Area Showcase forum.
In part 2 of this 2-part class (part 1 taught by Joe Gunn) you will see the production pipeline from start to finish on a commercial spec spot for the HBO show Boardwalk Empire. This class will pick up where part 1 left off, showing how the latest tools and techniques were used to bring this piece to life. The animation and visual effects are complete; now it's time for some lighting. Who knows, the client may even have some changes that need to be quickly addressed before render passes are set up and composited. Throughout both classes you will learn real-world production-proven techniques and timesaving tips that will help artists from any background who use 3ds Max software.
It's not enough to know how to create striking 3D renderings; you have to make images that really sell. To effectively sell your renderings, you need the knowledge of a photographer. This class will introduce worthy architectural photography principles and show you how to apply them to 3D renderings. You will learn how to translate good image composition, lighting, and staging to your renderings. This class will also discuss photographic phenomena (such as vignetting, barrel distortion, and glare), and we will cover how to fine-tune these photographic flaws to your advantage to create compelling visualizations that really sell.