Discover how real-time game engine technology can help you to develop rapid workflows for real-time visualization, enabling you to iterate your designs more swiftly and efficiently. In this class you will learn how to use Autodesk, Inc.'s, BitSquid real-time engine to interactively explore and communicate your design intent. Your experience will be far more compelling and understandable when you use a real-time engine to switch between variations of interior designs, or when you use it to experience the build-up process of a bridge, an oil rig, or a hotel. In this class you'll learn how to set up your construction data inside of 3ds Max software in order to create a data set that can be explored and lit directly in the game engine. To underline the power of using BitSquid engine for real-time visualization, we will use a data set to simulate evacuation procedures in case of catastrophic events such as fire or explosion.
Architects and Designers who need to communicate their concepts and a tool for decision-making,
training and marketing.
Alex Horst's extensive experience with 3ds Max software dates all the way back to his high school years, when he gave his first demo of 3D Studio R3 software in 1993. Since then Alex has worked with a large number of customers, mainly in the games and design visualization industry. Today Alex focuses on the optimal use of the 3ds Max Entertainment Creation Suite products. He helps companies to optimize creative processes and get what they need out the Autodesk, Inc., products.