Back by popular demandand intended for emerging users of 3ds Max software and Maya softwarethis session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and the mental ray, NVIDIA iray, and V-Ray rendering engines. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques to create very real images, and we'll combine computer graphics and real photographs for completely believable and realistic final imagery.
3ds Max/3ds Max Design users.
Chris Murray is a production veteran, experienced instructor, published author, and kid who never grew up. He has created digital 3D content for clients such as The Cable News Network (CNN.com); Walt Disney Attractions; Johnson & Johnson; Canon U.S.A., Inc.; American Broadcasting Company (ABC); Nickelodeon; and The Sega Corporation. Chris has maintained a career-long relationship with learning. He was guest instructor in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Now he's living one of his dreams at Autodesk, Inc., as a technical marketing specialist playing with his favorite toys, the 3ds Max software design suite family of tools. Chris is an experienced presenter at conferences, trade shows, universities, and corporations, and he authored the book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray.
Virtual reality (VR) has been brought to the forefront recently with Oculus VR's Oculus Rift. In this class we will discuss how the emerging technologies around head-mounted displays have reignited VR for those of us in visualization, media, and marketing. We will showcase tips and techniques to use in VR projects, and we'll discuss how this technology can raise the bar in your own projects. We will base the class around profile projects, including the VR Red Bull Air Race experience and stand. This experience started with highly accurate LiDAR (light detection and ranging) scans of the racecourse. Following that, 3ds Max software was used to texturize the models, and then Unreal Engine 4 was used for creation. A physical stand was also designed and engineered by taking 3ds Max software plans back through AutoCAD software and straight to manufacture. The project was also released on mobile platforms, including the new 3D-printed Altergaze mobile-phone VR accessory. We will discuss this device and what it means for rapid prototyping and the open hardware revolution.
Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. Animators breathe life into meticulously hand-crafted puppets on handmade sets. Visual effects artists seamlessly enhance performances with cutting-edge technologies. This unparalleled fusion of stop-motion and computer graphics has garnered the studio two Oscar nominations and worldwide acclaim. In this session, Mark Shapiro will discuss the upcoming feature The Boxtrolls, using rarely seen images and timelapses. Production puppets will be on display.
Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce flexible and editable animation sequences. This class will help attendees to expand their knowledge of 3ds Max software's animation toolset and procedural animation methods.