Many architectural structures incorporate a water feature as a prominent visual component of the structure. This class will explain how to implement the Particle Flow system in 3ds Max software for architectural use. We will take you through the creation of water fountains, waterfalls, and other water features that architects like to use. We will cover the creation of Particle Flow networks to simulate water flow, and we'll discuss the use of space warps to affect the motion of the particles. We will also examine the Point Cache and particle rendering.
3ds Max\3ds Max Design and Revit users looking to learn more about implementing particle flow into their architectural animations.
Steven Schain graduated from Rochester Institute of Technology with a degree in film and animation in 1989, and he received a degree in entrepreneurship in 2011 from Asheville-Buncombe Technical Community College. Steven opened Spectralight Images, LLC, in 1989 to deliver 3D training and animation. Steven moved to Florida in 1990, where, as vice president of Computer Animators Plus, he began teaching 3D at Seminole State College of Florida. His love of art inspired him to open Gallery 611 in 1997, and he formed the Orlando Visual Artists League in 2000, remaining as president until 2004. In 1998 he became a training specialist for Autodesk, Inc., and he has contributed to Autodesk's certified training material for 9 releases of 3ds Max software. He was a co-developer of the Autodesk Certified Instructor Program and of 3ds Max software's fundamental standards. Now he develops 3ds Max and Maya training courseware for CADLearning's online training. Spectralight Images provides training in 3ds Max software, Maya software, and AutoCAD software. Steven teaches classes for end users, companies, Autodesk University, and others. Past trainees include The Walt Disney Company, Guess, the United States Army, and more. He opened Spectra3D in 2014 as a sales and support company for the Stratasys 3D printer.
This class will describe how to do renderings from a Revit software model inside of 3ds Max software. Maximizing on the connecting power between 3ds Max software and Revit software, you will learn how to efficiently create a pipeline between the 2 applications, and you will discover some effective ways to maximize on the 2 applications in specific situations. You will also learn how to create realistic renderings with very minimal effort thanks to the simplicity, accuracy, and speed of the NVIDIA iray rendering engine. All of this combined will create a workflow that will enable you to create and iterate renderings of your designs in a demanding work environment.
This lab will introduce designers to the real-world use of, and best practices for, rendering Revit software models using 3ds Max software and the NVIDIA iray rendering machine. Learn key techniques for working with Revit software models inside of 3ds Max software, and discover what it takes to render photographic-quality images using the iray rendering machine. Explore the creation and application of the Autodesk, Inc., library materials to quickly create surface textures. Utilize the daylight lighting system to simulate outdoor lighting. This class will introduce the use of traditional architectural photographic techniques and composition for the creation of compelling images. Learn how to control the camera through the use of composition techniques like the rule of thirds and the diagonal method. Use 3ds Max software exposure controls to adjust the scene exposure, and then set up and render using the iray rendering machine. See how you can get ahead of the competition by creating visually compelling, photorealistic renderings using photographic compositions and the iray rendering machine.
3ds Max Design rendering and animation software is extremely powerful. It can also be intimidating and overwhelming for the novice or casual user. This class will show you the specific workflows and tools you need to quickly and effectively create still images and animated sequences for visualizing building projects. We will cover specific settings to control both interior and exterior lighting (including night scenes), and easy yet effective methods to create animated walk-through sequences of a building. Stop getting lost in the miasma of tools that are unnecessary for building animation, and stop going down blind alleys. This class will focus strictly on the tools that you need to do your job.