The rise of consumer-level 3D printing brings many opportunities and some challenges. 3D printing can produce functional parts, but limitations of the technology mean that designers must account for these constraints early in the design process. In this class we will spend some time understanding exactly how these printers work, with a particular emphasis on how a 3D design is translated into actual toolpaths. Based on this, we will be able to understand how to manage particular issues that affect printability and strength of parts, such as overhangs, wall thickness, filament orientation, and so on. Designers will be able to successfully create parts that are both functional and good-looking. The class will include an overview of relevant software tools from Autodesk, Inc., and other companies. In addition to these topics, the 2014 session will address developments in consumer 3D printing, including new printing technologies, soluble support materials, and articulated joints.
Designers involved with consumer level 3D printing,
Gian Pablo Villamil is a manager in Autodesk, Inc.'s, Personal Design and Fabrication Team. He has extensive experience with low-cost 3D printers, having worked with early prototypes of the low-cost printers that are coming to market now. Prior to joining Autodesk, Gian Pablo worked extensively on large-scale art projects with technological components, working on the team that produced interactive installations at Sundance Film Festival, immersive video projects at Massachusetts Museum of Contemporary Arts, and the Bay Lights project. He also has an extensive career in strategy consulting to the technology and telecoms industry, with experience at Cisco Systems, Inc., Deloitte, and Accenture.
Schools have widely adopted the Tinkercad design tool for 3D printing. It can also be a very powerful tool for teaching other concepts through project-based learning. In this class you will get to know experiences and effective practices around the introduction of Tinkercad in its use for teaching several STEAM topics for audiences that include children as young as 8 years old. Discover how kids end up getting involved in 3D printing while learning about math, sciences, and art—all while playing with a surprisingly intuitive tool.