Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

Keyboard ALT + g to toggle grid overlay

Mitko Vidanovski

RC3345-L: From Real to Digital to Physical

  • Save to my AU Saved

Key Learning

Key Learning

  • Take photos for photogrammetry correctly
  • Apply best practices when using ReCap Photo
  • Employ best practices when making 360-degree reconstructions from photos
  • Perform postproduction processing of models for digital use or digital fabrication

Description

Description

From photos to 3D—this is a hands-on lab teaches you how is it really done. We cover best practices for taking your photos correctly so that every photogrammetry reconstruction is successful and you end up with a high-quality model. We also describe best practices for using ReCap™ Photo, including a detailed explanation of the postproduction processes that are necessary to create complex high-quality meshes and to prepare them for digital output or digital fabrication.

Target Audience

Target Audience

Anyone who wants to create high-quality 3D assets from photos

Speakers

Speakers

Mitko Vidanovski

Mitko is trained architect with high passion and knowledge of technology. After few years of practicing architecture, he moved in the technology world, becoming an expert in various architectural and design software tools, from modeling to rending and animation. In the past two years Mitko had his hands on various fabrication technologies, gathering expertise in 3D printing, laser cutting, CNC etc. and helping out in exciting work spaces such as Other Lab and Because we can. Since last year, Mitko works in the Reality Capture group in Autodesk as the Autodesk expert in all things scanning and photogrammetry.

Tags

Published

  • 2013
  • RC3345-L
  • AU Las Vegas, CAVE

Software

  • ReCap, Maya Entertainment Creation Suite

Industries

  • Advertising
  • Publishing & Graphics Design
  • Film & TV

Topics

  • Reality Capture