This class demonstrates the use of Fusion 360 software as a service throughout various stages of product design, while taking advantage of the software's intuitive approach and versatile modeling modes. The class combines quick demos and project examples in areas such as consumer products, sports equipment, and packaging. Attendees discover how Fusion 360 makes it easy to turn early concepts into final designs as part of the Autodesk® Product Design Suite. The class also highlights the exciting opportunities that Fusion 360 provides for cloud-based collaboration, thanks to the Autodesk® 360 cloud services hub.
and product-design educators who want to take advantage of Fusion 360 to streamline their concept development process and to collaborate with others in the same workflow
Alex Lobos is an assistant professor of industrial design and extended program faculty at Golisano Institute for Sustainability at Rochester Institute of Technology. He is also a member of Autodesk's Expert Elite Program. His research positions design as a tool for environmental and social innovation, covering topics on Sustainable, Emotional and User-Centered Design throughout the U.S., Latin America and Asia. Prior to RIT, he was faculty at University of Illinois Urbana-Champaign and Universidad Rafael Landivar in Guatemala, as well as industrial designer for General Electric. He is a Fulbright scholar and holds an MFA from University of Notre Dame and a BID from Universidad Rafael Landivar.For more information on Alex Lobos' research, students' work and professional portfolio, please go to: http://lobosdesign.wordpress.com/
This class applies an Inventor® software user's perspective to sketching and modeling techniques in Fusion 360 software as a service (SaaS). We also present some use cases from that perspective. Have you ever wanted to learn a new program but the instructor didn't understand your background or know where you were coming from? Then this is the class for you! We cover how to sketch and model in the Fusion 360 model environment and explore how it differs from Inventor by using history-free modeling with push/pull concepts. We explore the sculpt environment and talk about how the understanding of topology differs from modeling in Inventor. Finally, we show how T-spline modeling can solve the problem of complex surface modeling in Inventor.