No matter how long you've been using 3ds Max software in production, you always have some portion of the software you've never explored or some unknown nugget of information that could save you a lot of time. This class is all about those quick tips and tricks that cover little-known tools or unusual uses for tools you already know in 3ds Max.
Shawn Hendriks has been in the 3D entertainment industry for almost 20 years. Originally working as a Freelance 3D artist he ended up with Autodesk as the 3ds Max demo Artist for Canada for 5 years and then moved on to manage Video Production and Technical Marketing. His Current Job sends Shawn all over the world meeting top companies and artists in the entertainment world, to see their challenges and their workflows.
It is not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer. This hands-on lab covers worthy architectural photography principals and explains how to apply them to 3D renderings using mental ray® in 3ds Max® 2014 software. In this lab, you learn how to translate good image composition, lighting, and staging to your renderings. We also discuss photographic phenomena such as vignetting, barrel distortion, glare, and other issues and describes how to fine-tune these photographic flaws to your advantage to create a rendering that really sells.
If you are a designer in the architecture industry, you are probably familiar with Google SketchUp™. However, that software can only take you so far, and you really need images that will sell to your clients. This class can help you transition into using 3ds Max software. The class shows you how to set up your 3D files for importing into 3ds Max. You learn how to enhance your amateur images and turn them into professional-looking renderings using mental ray® within 3ds Max. We also discuss efficient workflows and processes for 3D rendering.
It's not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer to really sell your renderings. This class introduces worthy architectural photography principles and shows you how to apply them to 3D renderings. You learn how to translate good image composition, lighting, and staging to your renderings. This class also discusses photographic phenomena such as vignetting, barrel distortion, and glare, and explains how to fine-tune these photographic flaws to your advantage to create compelling visualization that really sells.