In this class Kim Lee presents an in-depth case study of the creation of the Hyperspace Madness Trilobot. Lee demonstrates its start as a robotic chassis in Inventor® software, through 2D concept art, and modeling in 3ds Max® software to fabrication using CNC milling, vacuum forming, and fused deposition modeling (FDM) 3D printing. Attendees get a behind-the-scenes view of all the processes that are involved in bringing the bot from digital concept to physical reality.
Kim Lee has worked as an animator, vfx supervisor, technical director, director, author, teacher and community leader for 15+ years. His work in both and digital and physical realms spans from commercials for Chase, American Express, Google, and Lexus to feature film development at Disney Feature Animation to work on television series like Mega Cities and Crime360. His recent work blends his strong background in digital production with electronics, programming, carpentry, and mechanical and leverages recent developments in the growing maker movement. Kim has represented AutoDesk - traveling through Europe and North America to train artists and instructors at IBM, Electronic Arts, and MTV. Lee has also worked as a 3ds Max demo artist for Autodesk at all the Major trade shows such as Siggraph, NAB, GDC, and IBC. He has written for numerous publications including 3ds Max 2010 Architechtural Visualization - Advanced to Expert (3DATS), and Inside 3ds Max 4, (New Riders).