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Paul Neale

DG2011: Lets Talk: The Art of Facial Setup

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Key Learning

Key Learning

  • Design and create complex facial systems
  • Create animation control systems
  • Analyze and choose appropriate methods and systems
  • Prepare objects for rigging

Materials

Materials

Description

Description

Facial setup can be a complex task, but when it is done right, it can be done quickly with flexible results. This class explores methods for setting up faces using a blend of bones and morph targets with the goal of having production-ready controls and flexibility for animators to do their jobs. When morph targets are blended with bone systems and compound targets, the result can be very organic and produce a natural system. Building targets that blend together can be time consuming, but with a few tricks it can be fast and easy to blend compound targets.

Target Audience

Target Audience

Current users of 3ds Max® software who are working with characters in production and would like to be able to set up facial systems that are flexible and capable of dealing with the needs of animators

Speakers

Speakers

Paul Neale

Paul Neale has been internationally known in the 3D Animation industry for almost two decades. His extensive involvement as Senior Director of Research and Development and Art Director of 3D has encompassed areas in TV series, feature film, special effects and high-profile games. Paul specializes in character rigging and modeling as well as writing plug-ins and scripted tools for system, software and production needs. In addition to his industry experience, Paul has been an Ontario College Professor for fifteen years where he brings his knowledge, professionalism and passion of 3D to his students. In 2008, Paul received Autodesk Masters Award for Contributions to CG Artistry. Paul Neale has been a Presenter for multiple Siggraph Master Classes as well as a Master Class at GDC. He has represented Autodesk as a regular Guest Speaker at trade shows and special events. Paul Neale has trained numerous companies over the years including Walt Disney Studios, UBIsoft.

Related Classes

Related Classes

Tags

Published

  • 2013
  • DG2011
  • AU Las Vegas, CAVE

Software

  • 3ds Max

Industries

  • Advertising
  • Publishing & Graphics Design
  • Games
  • Film & TV
  • Education

Topics

  • Entertainment