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Key Learning

Key Learning

  • Set up and rig complex mechanical rigs
  • Use MAXScript to track velocities and acceleration of objects in 3ds Max® software
  • Prepare and identify objects for rigging
  • Problem-solve technical issues associated with rigging

Description

Description

Learn methods and best practices for setting up and rigging mechanical rigs of all types. Rigging systems are not just for characters but also for handling complex systems with mechanical parts. Multi-jointed systems and systems that need to operate within constrained parameters are explored along with many of the typical problems that are faced when dealing with mechanical setups.

Target Audience

Target Audience

Current users of 3ds Max who want to expand their knowledge of complex rigging procedures of mechanical systems

Speakers

Speakers

Paul Neale

Paul Neale has been internationally known in the 3D Animation industry for almost two decades. His extensive involvement as Senior Director of Research and Development and Art Director of 3D has encompassed areas in TV series, feature film, special effects and high-profile games. Paul specializes in character rigging and modeling as well as writing plug-ins and scripted tools for system, software and production needs. In addition to his industry experience, Paul has been an Ontario College Professor for fifteen years where he brings his knowledge, professionalism and passion of 3D to his students. In 2008, Paul received Autodesk Masters Award for Contributions to CG Artistry. Paul Neale has been a Presenter for multiple Siggraph Master Classes as well as a Master Class at GDC. He has represented Autodesk as a regular Guest Speaker at trade shows and special events. Paul Neale has trained numerous companies over the years including Walt Disney Studios, UBIsoft.

shawn hendriks

Shawn Hendriks has been in the 3D entertainment industry for almost 20 years. Originally working as a Freelance 3D artist he ended up with Autodesk as the 3ds Max demo Artist for Canada for 5 years and then moved on to manage Video Production and Technical Marketing. His Current Job sends Shawn all over the world meeting top companies and artists in the entertainment world, to see their challenges and their workflows.

Related Classes

Related Classes

Tags

Published

  • 2013
  • DG1989
  • AU Las Vegas, CAVE

Software

  • 3ds Max

Industries

  • Advertising
  • Publishing & Graphics Design
  • Process Manufacturing
  • Manufacturing Other
  • Life Sciences Manufacturing
  • Film & TV
  • Engineering Services Providers
  • Building Products & Fabrication
  • Aerospace & Defense Equipment

Topics

  • Entertainment