Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

Keyboard ALT + g to toggle grid overlay

Ramy Hanna

AV3276-L: Is That a Photograph?

  • Save to my AU Saved

Key Learning

Key Learning

  • List 4 rules of photography composition
  • Create 4 photographic phenomenon using 3ds Max
  • Apply the 3 principles of photography to renderings
  • Identify good renderings/photographs from bad ones

Description

Description

It is not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer. This hands-on lab covers worthy architectural photography principals and explains how to apply them to 3D renderings using mental ray® in 3ds Max® 2014 software. In this lab, you learn how to translate good image composition, lighting, and staging to your renderings. We also discuss photographic phenomena such as vignetting, barrel distortion, glare, and other issues and describes how to fine-tune these photographic flaws to your advantage to create a rendering that really sells.

Target Audience

Target Audience

Visualization and design professionals who are interested in architectural photography and 3D renderings, and who have intermediate to advanced experience with 3ds Max or 3ds Max® Design, including Autodesk® Premium suite users who have access to 3ds Max Design

Speakers

Speakers

Ramy Hanna

Ramy Hanna is a partner and 3D artist at TILTPIXEL. He has been in the arch-viz industry for the last decade creating mostly architectural renderings and animations. He is familiar with various 3D software and a variety of rendering engines. He also dabbles in architectural photography and has had the privilege to win several design awards including AIA Design Awards. He has also spoken at several speaking engagements such as Autodesk University, RTC, and VisDay. Ramy is an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009 He has helped the 3dsmax team providing input into the design of 3ds Max software. In 2003 He was involved in an animated short nominated at SIGGRAPH, and in 2006 his animated short played in AMC movie theatres nationwide.

Related Classes

Related Classes

Tags

Published

  • 2013
  • AV3276-L
  • AU Las Vegas

Software

  • 3ds Max, 3ds Max Design

Industries

  • Advertising
  • Publishing & Graphics Design
  • Film & TV
  • Architecture Services

Topics

  • Advanced Visualization